About this mod
New vault pieces for your workshops. Contains wide, half & quarter sized atrium, dmstc & util walls, floors, doors, corners, ceilings, various new wide hall pieces, catwalks, railings, stairs & more.
- Requirements
- Permissions and credits
- Changelogs
Welcome to my workshop vault pieces mod. I started working on these back in early 2021, originally intended to go with my vault-settlement (which is still under heavy development). There is a risk of it all never getting finished/released, so I decided to create a separate workshop-mod.
I turned a lot of the CK pieces into proper modules and added a ton of my own making, giving you a lot more to work with while building your vault(s).
This mod is still maintained using the old version of Fallout 4, and works with both the old and new (next-gen) version of Fallout 4, as far as I've tested.
You can find them under their own "Ronins Vault Pieces" workshop menu.
NOTE: As of version 0.9.8 you no longer need to be inside Vault 88, but can build them anywhere, as they no longer have the same requirements.
Contents:
It currently contains 466 new vault building "recipes":
- My wide door in blue & red (and all kinds of doorways to put them in)
- Half & regular sized Atrium walls, corners (incl. doors & windows), ceilings, doorways & windows similar to the CK pieces, but without the floors*)
- Atrium Cathedral pieces. Including Corners! & a bunch of (flat) ceiling extenders to fit between the Cathedral parts for wider atrium halls
- Big Atrium Column (low, mid, top), 2 small collumns & ceilings
- Overseer Window, which is 24% bigger on the Atrium side. (prefab with overseer room piece & glass)
- Wide window, for atrium/domestic & util (Including new wide window pane)
- Domestic modular pieces (walls, corners, doorways, windows & stairs)
- Modular utility pieces, modeled after the CK pieces. Half, regular & wide
- Brand new tall utility walls (Low/Mid/Top like Atrium, but utility looks)
- Rounded corners & corridor for utility
- Wide hall pieces with restored cables & pipes. Incl. Ramp, stairs, side door, etc.
- Different floor types, currently the main 4 you can find in vault around the world: Green tiles / Utility / Concrete & Hall. These come in various sizes
- Reworked & additional utility floor pieces. (Incl. bend, corner, 3 way & 4 way pieces for modules.)
- Brand new 1 module sized "Bathroom" / "Bedroom" & "Storage" (or what ever you make them)
- New grate catwalk floor tiles. Both regular sized & specially created to fit along the (atrium) walls
- A completely worked over (domestic) railing system & catwalks (+ stairs)
- new utility catwalk/railings & stairs
- (domestic/atrium) "Pit" room set of half high walls & a gutter
- Ceiling Edge Trim pieces, for adding under walls above gaps. (atrium)
- An animated floor hatch (& static version) - goes with floor piece with (big) hole
- A modular ramp/stairs, which can be as wide as you want (atrium/domestic)
Notes:
* = All floors where cut loose from the bottom wall sections, so you can choose which floor you wish to use.
This mod is still being expanded with many more vault pieces.
Ones I have all the smaller pieces done, I'll start working on the bigger 'prefab' parts, for quicker building. This might however still take a long time.
The idea is to go as far as creating unique prefabs/scols for power plants, water treatment, cafeteria, hydroponics, radio studio etc. (I might even use fallout shelter for inspiration :D )
This mod still might have some issues lingering around (bad/missing connection points or UV's or Faces etc). Don't hesitate to report anything you encounter. Although I usually do a quick test in-game when adding a bunch of new models, It still needs to be thoroughly tested (& adjusted) all together. (does everything connect properly to everything else (connectionpoints / dimensions) / are all navmeshes working / are all the collisions ok / is power working / are any (vital) pieces missing / etc.) - I NEED your feedback on this.
Currently working on:
- Vault 111/33 Round tunnels (adjusted to fit with the rest. Including windows & doorways)
- Domestic bend corners
- Cage Elevator
- Waste Water Treatment Plant (various pieces + prefab if possible)
- Swimming pools (I have roughly 3 prefab versions in mind. These will include the water)
- Prefabs for domestic halls (big)
To do:
- Some missing railing pieces (Bridge/stairs begin/end, steep stairs 1 tile wide for util & possibly some others)
- New widedoor model, with adjusted boxes, to fit the widedoor end pieces. (Domestic, Util & wide hall)
- revise the floor textures (possibly new/custom version(s)) for better seamless connection with the smaller pieces (Concrete & Hall)
- More floors. New textures/floortypes (like wood & tiles in various patterns)
- add the/a secret door
- add more doors. (like an adjusted V111 door to go with the V111/33 pieces)
Look in to (or: might do, maybe):
- More pieces based on the TV series
- Alternative/Blue vault pieces (2 sets - these come with the game too)
- Vault shops
- Animated crane
- Hanging floors
- Animated floor hatch (big), double door. About 2x2 modules in size. (to possibly accommodate industrial crane and/or elevator)
- Unique pieces for: Hydroponics/greenhouse, power room, water-plant, kitchen/restaurant/mess hall, sports hall
- prefab parts for (big) rooms
- Greebs. Pipes / ducts / AC / sniffers / etc.
Recommendations:
This mod works best with Place Everywhere (requires F4SE)
The Craftable vault elevator is 'a must have' addition
Compatibility:
- This mods only adds new stuff under its own menu which should not conflict in any way with other mods. However, any modification to the original vault pieces by other mods, like changes to connection points, will not carry over and might make things incompatible, or difficult to work.
- It makes use of the vanilla textures so any texture mod should affect my vault pieces. It includes additional custom textures (only) where needed.