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StargazerjapanUploaded by
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About this mod
A total rework for balanced hard survival gameplay
- Requirements
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DLC requirements
DLC name Automatron Wasteland Workshop Far Harbor Contraptions Workshop Vault-Tec Workshop Nexus requirements
Mod name Notes Advanced Perks NEED Community Fixes Merged Optional for NG (Highly Recommended) Community Fixes Merged (Pre Next Gen Backport) Optional for 1.10.163 (Highly Recommended) Community Tweaks Merged Optional (Highly Recommended) Dak's Weapon Rebalance (Damage Overhaul and Leveled Lists) Optional (Highly Recommended) Dirty Water from Pumps NEED Project Cobalt Ammunition Plant NEED Unofficial Fallout 4 Patch - UFO4P NEED - Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You can upload this file to other sites but you must credit me as the creator of the file
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
- Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permission You are allowed to use the assets in this file without permission as long as you credit me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
- Console modding permission The author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
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- Changelogs
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Version 3.5
- Copper,Silver and Gold bar now craftable you need 12 raw materiel + 5 ceramic + 5 wood and 2 acid and science 1 & 2 perk
Cutting fluid also needs purified water since you made oil for cooking
Foods need dirty water now need purified water
All food cooking now needs 1 wood to craft since you need fire
Food require more than 1 meat now only need 1 meat like fallout 76
Captains feast meat reqs only 1 for each now instead of 3 meat fog crawler
Extra 2 meat from deathclaw removed on line with my other mods
Cait passive fixed
Inspirational buffed a little now lvl 1 gives 25% more companion dmg , lvl 2 25+ damage resist
Scrapper level 2 highlight now only happens when you hold weapon
Scrapper changes removed was way too good for early levels
- Copper,Silver and Gold bar now craftable you need 12 raw materiel + 5 ceramic + 5 wood and 2 acid and science 1 & 2 perk
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Version 3.4
- Inspirational perk gives 25+ carry weight with each rank up to 100 (for merge patch you need advanced perks mod)
Useful companion perks mod added to fix bad companion perks credits RononOmega (merged esp)
- Inspirational perk gives 25+ carry weight with each rank up to 100 (for merge patch you need advanced perks mod)
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Version 3.3
- Idiot savant buffed now starts with 20% on 1 int drops to 10% with 10+ int
- Community Fixes Merged and Community Tweaks Merged (Fixes Only) added as masters to merged perk along with Advanced Perks
- Scrapper lvl 2 highlight now moved to rank 1 and scrap perks moved to 2/3/4
- Idiot savant patched to use my mod instead of advanced perks since main mod removes crafting xp need to balance somehow
- Lone wanderer carry weight bonus buffed 25/50
- Strong back buffed now gives 25/50/75/100 and lvl 5 gives 1 STR
- Advanced perks now must have for part of merged plugin and old perk edits will be part of optional esp
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Version 3.2
- Fomod version for more modular approach
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Version 3.1Hotfix
- Issue with deathclaw drop hotfixed
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Version 3.1
- Masters removed
- Acid soaker now has bleeding legendary effect
- Heavy perk carry weight removed was causing issue on survival
- made even more lite to max compatibility
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Version 3.0
- Now made into Lite version all armor edits removed or pretty much anything doesnt work fine with Community Fixes Merged and Community Tweaks Merged removed to compatible with everything out there
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Version 2.6
- community fixed merged compatibility patch added
- burn magazines causing crash fixed (accidently typed wrong component again)
- night person night vision crap removed
- grenade arc with explosive perk removed
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Version 2.5
- some big animals drop "strange meat" and could be cooked into mystery jerky
- acid soaker ammo crafting now 5 instead of 2
- Dirty Water from Pumps compatibility added you NEED the script for dirty water
- Loot magic and reduction compatibility added and now its part of requirements
- Meat Drop Rate Fixes support dropped this was too overpowered for this kinda gameplay
- poison has condition for power armor (doenst exist on bastion but consistency)
- poison legendary damage apply 50% faster (doesnt stack)
- bleed has condition for power armor (bastion compatibility)
- deathclaw levelled item caps removed (loot reduction compatibility)
- lead and other component related crashes fixed
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Version 2.4
- Syringer injections deal damage 4 times faster now but same value
- Some toys now give lead like fallout 76
- Syringer injections redone entirely now you dont need certain junk items (only misc items and usual junk) and damage injections gives you 5/10 (radscorpion 10) special effect ones like frenzy 2. In order to balance increase ammo size all syringer injection values nerfed heavly
- Cigar , cigarette and boxed versions of those junks now misc since they should have realistic value not junk
- You can craft glue with burnt comics + oil + water and folder
- All burnt magazines and books now usable in some way as junk (crafting ones goes to misc)
- Some carry weight changes on misc to junk ones
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Version 2.3
- V.A.N.S loading screen text fixed
- Rest/Lover bonus duration set to 12 hours to be realistic along with captain's feast and squirel stew
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Version 2.2Hotfix
- Aquaboy water breathing ability swapped to regular one to avoid rad immunity
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Version 2.2
- More fog , rainy fog and misty weather less likely to clear skies
- Ninja fixed properly this time
- Strong back rescaled to 20/40/60/80/100
- Aquaboy perk fixed lvl 1 gives +25 rad resist and lvl 2 +50
- Aquaboy waterbreathing is back as perk lvl 2 and lvl 2 move to lvl 3
- Blitz range buffed a little
- V.A.N.S XP bonus is now 6%
- Squirel stew and captains feast xp duration is 8 hours now (same as rest bonus)
- Squirel stew xp bonus % doubled (2 to 4)
- Vodka crafting fixed
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Version 2.1 Hotfix
- White bottle was on another location and heavy perk didnt have +5 text fixed
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Version 2.1
- Hidden drugs now craftable with balanced (like calmex , xcell etc)
- V.A.N.S Lvl 1 gives 3% exp bonus and green crap removed
- Captain's Feast recipe added (its hard to make)
- Captain's Feast XP bonus duration doubled
- Heavy Gunner gives +5 Carry weight per level
- Perks like Toughness/Refractor/Rad resist buffed by +5 each level
- Lone Wanderer now active without companion with balanced stats
- (Lvl 1 %5 +10 / Lvl 2 %10 +20 / Lvl 3 %15 Dmg / Lvl 4 Unchanged)
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Version 2.0
- Some updates to things broken and fixes and ammo building acid removed since munitions doesnt have one
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Version 1.0
- Deathclaws drops egg with 50% chance after lvl 35 there is chance for pristine egg with same chance
- Robots are immune to bleed now
- All ammo building needs acid + cloth
- Crafting xp removed entirely
- idiot savant now scales as 5% to 15% instead of 1 to 10 to make up crafting xp loss
- Flare gun now legendary with Incendiary effect , +5 bonus damage and gunslinger supported
- Water is way more radiated to deadly levels (not drinking water)
- Weather effects now more deadly (Fog and Radstorm)
- Weather tend to get rainy and foggy more instead of sunny all the time
- Junk jet now legendary with powerful (Mighty) legendary effect
- .38 , .45 and 5mm ammo building now needs lead instead of steel
- Cryolator now unique with freezing legendary effect
- Silver Submachine Gun now unique with two shot legendary effect
- Broadsider now unique with penetrating effect
- Acid concentrate crafting now creates 2 instead of 1
- Companion affinity reduced by 50 to 66% (Like +7 , Love +14 , Dislike -14 , Hate -28)
- Clean Water recipe now cost 1 wood , 1 antiseptic , 1 cloth , 1 steel , 1 dirty water
- ALL DLC clothing now has ballistic weave and existent hats removed
- No Aggro Impact Landing with Power Armor
- Sneak nerfed with half rates , no mine/trap immnuity , no invisiblity and no power armor (only magazines works on power armor)
- (Rank 4 sneak running bonus now on rank 5)
- Aquaboy no longer gives immunity to rads and waterbreathing removed
- Blitz range nerfed (25%/33%)
- Unarmed Ninja Fixed with Nuka World
- Chosen Disciple perk now applies to Unarmed
- Plasma Guns Penatrator Perk Fix
- Bash/Explosive Fix for Bloody Mess
- Acidsoaker gunslinger support
- Nuka Cherr/Quantum Grenade Fix
- Legendary Effects
- Explosive Legendary Effect Radius nerfed 500%
- Wounding Legendary Effect Damage nerfed 300%
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New redone version now is LITE and made to compatible with most popular fix mods
Unofficial Fallout 4 Patch - UFO4P
Bastion - A Power Armor Overhaul
Advanced Perks
SVP.esp should be here
Or use LOOT
3.2 update adds fomod option now this mod compatible with everything.
Unofficial Fallout 4 Patch - UFO4P
Bastion - A Power Armor Overhaul
Advanced Perks
SVP.esp should be here
Or use LOOT
3.2 update adds fomod option now this mod compatible with everything.