Most flora with multiple models for their harvested items produce an equivalent amount when manually harvested by the player. For example, corn produces 2 to 3 when picked.
Requirements
DLC requirements
DLC name
Far Harbor
Nuka World
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
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Changelogs
Version 1.02.1
Fixed a bug where wild melon flowers would give fresh melons when harvested.
Version 1.02
Bundled the 3 versions into a FOMOD installer. No other changes were made.
Version 1.01
Added missing funguses
Version 1.00
Release
A simple lightweight mod, originally an alt version of my other mod Fully Functional Wild & Fresh Crops I decided to make it standalone after a lot of interest was shown. Features: Plants that show multiple models of the harvested item will now produce more of that item, Tatos produce 2, Corn produces 2-3, Carrot Flowers produce up to 8, etc. Notifications don't show up when picking, but the items are correctly added to your inventory.
Effects nearly every plant in the game including Planters.
Currently some plants were given a small variation range, like the aforementioned corn, because I figure sometimes there could be a bad ear, but if folks want fixed numbers instead I can easily make that.
Versions: FOMOD installer with 3 options. All are flagged ESL. #1: Default, requires DLC #2: Vanilla, no DLC #3: Working Food Planters compatible, requires DLC
Individual esp's in the Optional Files section.
This mod only touches harvestable plants so it'll be compatible with most things by default, but if you run into something making compatibility patches is easy so just let me know and I can whip one up.