About this mod
Pineview Retreat is a player home which can be installed with Transfer Settlements or Clipboard Resurrection.
- Requirements
- Permissions and credits
Required DLCs:
- DLC: Contraptions Workshop
- DLC: Vault-Tec Workshop
Required mods:
- Conquest or Settle Everywhere or some other way to create a settlement at the location
- Clipboard Resurrection or Transfer Settlements
- Snappy HouseKit: Essential building parts
- Snappy DLC Kits: Essential building parts
- Settlement Objects Expansion Pack: Essential building parts
- Homemaker - Expanded Settlements: Furniture and decoration (highly recommended)
- V Furniture: Furniture (highly recommended)
- Renovated Furniture: Furniture (highly recommended)
- More Colorful Compilation: Plants and other decoration (highly recommended)
- Renovated Decorations: Most carpets and curtains (recommended)
- Artstop - Atlas091: Paintings (optional)
- Craftable Grass - Bushes - Vines _Plantable foliage_: Various foliage (recommended)
- Auto Doors (version 2.9a or higher): Automatic door / shutter controls (recommended)
- Zebrina's Workshop Devices: Self-powered buttons for doors and shutters (recommended together with AutoDoors; Scrap the shutters if you don't want to use these mods)
- Do It Yourshelf Updated: Furniture and decoration (highly recommended)
- CREAtive Clutter: Furniture and decoration (highly recommended)
- V's Stylish Decor: Furniture and decoration (highly recommended)
Note that these are direct requirements only. Some of them have additional requirements of their own that need to be installed as well.
Additional environment mods used for the screenshots (not required):
- A Forest
- Vines01 with Ivy
- Spanish Moss Pack
- HD Moon with Phases
- Fallout 4 HD Overhaul: Galaxy Milky Way 8k Skystars 4k only
- Wasteland Water Revival
Installation:
- Install with a mod manager.
- The settlement lies outside the regular border of the Commonwealth worldspace. Make sure you have this setting in your fallout4.ini so you can go there:
[General]
bBorderRegionsEnabled=0 - I recommend saving after each of the following steps. The game is prone to crashing after a large building import. Note that the first save after such a large import can take several minutes even on a high-end PC! If the game appears to be hanging, give it some time.
- While in the Commonwealth, paste this line into the console to go to the right location:
player.setpos x -112867; player.setpos y -27344; player.setpos z 10700; player.setangle z 110
- Build a settlement (with Conquest or another mod) at this location. The Transfer Settlements blueprint is designed for the Lyon Outpost of Conquest. See below for using a different settlement. The Clipboard pattern should work with any settlement without modification.
- When using Clipboard Resurrection (preferred because it's much faster and doesn't require a specific settlement): Build the clipboard tool, choose "Move To Pattern Source Location" in the action menu first, then "Paste From Clipboard".
- Alternatively, when using Transfer Settlements: Use the holotape to import the blueprint. Make sure "Import or nuke marker-based items" is selected. Note that I only test with the "Stable" preset. Use anything else at your own risk. If you get a "wrong worldspace" error, follow the instructions below for using a different settlement.
- If you want to move the workshop to the location where it is in the screenshots, select it in the console and run
setpos x -111913.91; setpos y -27448.13; setpos z 10241.05; setangle z 90
Using a different settlement with Transfer Settlements / in case of "wrong worldspace" errors:
- After creating the new settlement at the right location, build some object in it (because exports can't be empty), export it with Transfer Settlements and exit Fallout 4.
- Open the bp.json file from this mod in a text editor and look for the "workshop" section at the very end.
- Replace it with the "workshop" section from your exported settlement. Now you should be able to import the modified blueprint.