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Changelogs
Version v1.3.1
Covered a few more Minutemen-related outfit lists like Deacon's disguises and Preston's impersonator
Covered some Minutemen-related leveled lists so that other mods that utilized those lists would also wear the modded outfits
Some minor re-organization of outfits
Version v1.3
Updated mod to be more compatible with 'BOCW Outfit Pack' v3
The Blue Beret outfit will occasionally appear on Minutemen replacing the Speedster Outfit
Diamond City Minutemen Envoys now wear BOCW outfits
All outfits should be lootable now
Version v1.2
Preston Garvey, Ronnie Shaw, & Minutemen Radio announcer now wear BOCW outfits
Description
Oh look another mod for the Minutemen. As if they really needed another one...
I used to use Militarized Minutemen since it basically covers everything that people think that the Minutemen would be eventually capable of (although it always crashes the game whenever a Minuteman Heavy is in combat) but I was curious about taking them in a different direction...
You may need to start a new game for the outfits to appear for already existing Minutemen. Newly spawned Minutemen should work as intended.
Portnova's EOD uniform with Altyn Helmet will appear the most on Minutemen (Applies to all NPCs that use "MinutemanOutfit" & "MinutemanOutfitNoHat")
Spymaster's Uniform will occasionally appear on Minutemen
Minutemen Vertibird Pilot wears Portnova's EOD uniform with Altyn Helmet
(v1.0) Speedster outfit with Motorcycle helmet will very rarely appear on Minutemen
(Optional) Chinese Stealth Suit outfit will very rarely appear on Minutemen replacing the Speedster Outfit
(v1.2) Preston Garvey, Ronnie Shaw, & Minutemen Radio announcer now wear BOCW outfits
(v1.3) Updated mod to be more compatible with 'BOCW Outfit Pack' v3
(v1.3) The Blue Beret outfit will occasionally appear on Minutemen replacing the Speedster Outfit
(v1.3) Diamond City Minutemen Envoys now wear BOCW outfits
(v1.3) All outfits should be lootable now
ESL-flagged ESP file; so you can change where you want it in your load order without it counting towards your ESP plugin limit