Proof-of-concept. Allows Pipboy textures to be substituted during runtime by use of the object modification system.
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Pipboy Paint --------------------
A proof of concept to allow the Pip-Boy to be retextured while in-game by means of the armor workbench. Does not as of yet include any actual texture files, instead utilizing a directory system to allow two separate retextures to be included by the player.
INSTALLATION --------------------
1. Install manually or via a mod manager. 2. Download desired retextures. DO NOT INSTALL. 3. Navigate to Fallout4/Data/Textures/AnimObjects/Pipboy, to find two folders, "CustomA" and "CustomB". 4. Open downloaded retextures in an archive manager. 5. Extract .dds files from each archive into the CustomA and CustomB folders. Do not copy the folder structure. 6. Ensure that "PipBoyPaint.esp" is active in your load order.
TODO -------------------- Obtain permissions for and include in mod package basic PipBoy retextures. Texture authors may wish to release their retextures as .esp files with PipBoyPaint.esp as a master.