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- All outfits and headgear worn by the Gunners are now lootable
- The NCR Trooper outfits, Ranger armors, and Riot gear can now modify 'Lining' on the armor workbench
- The outfits and their respective headgear all have a 'legendary attachment point' (For use of other mods)
- Lowered the base resistances of the outfits; it's still more protective than the original mod's stats
Description
New Commonwealth Republic...? New Commonwealth Rangers...? NCR Urban Rangers...? NCR Urban Gunners...?
I like to use Galac-Tac REDUX for my Gunners, great tactical variation and customization that fits very well with the Gunners aesthetic. However I noticed that there isn't much in the way of NCR factions for some reason...
You may need to start a new game for the outfits to appear for already existing Gunners. Newly spawned Gunners should work as intended.
All Non-Power Armor Gunners will wear NCR Trooper Outfits, Ranger armors, & Riot Gear
The outfits that the Gunners wear feature higher resistances than the original mod
NCR Helmets are lootable
(v1.1) All outfits and headgear worn by the Gunners are now lootable
(v1.1) The NCR Trooper outfits, Ranger armors, and Riot gear can now modify 'Lining' on the armor workbench
(v1.1) The outfits and their respective headgear all have a 'legendary attachment point' (For use of other mods)
(v1.1) Lowered the base resistances of the outfits to accommodate the potential modifications that will be done; it's still more protective than the original mod's stats
ESL-flagged ESP file; so you can change where you want it in your load order without it counting towards your ESP plugin limit