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Changelogs
Version 3.0
Rebalanced Weaves
Enabled Combat Weave crafting
Rebalanced Crafting recipes
Added legendary attachment point to hats
Rebalanced heavy weaved clothing
Version 2.9
Bugfix for clothing named "default" or "epic"
Version 2.8
added epic list to some of the armors, should allow higher tier weaves to spawn on bosses, but to not be found on random dead NPCs
Version 2.7
disable drops of brahmin and higher in an attempt to get it to stop spawning on dead NPCs
Version 2.5
Bugfix on spawning levels
Version 2.3
Adjusted min spawn levels for wasteland weaves
Version 2.1
V2 was a little overboard on balance. I've reigned it in quite a bit in 2.1
Version 2.0
Mod is no longer dependent on NONE, instead it's an expansion of the new weaves in Lunar
Version 1.8
1.8 disabled crafting of combat weaves completely
Version 1.7
Added science req to lunar's new combat weaves crafting
Version 1.4
Removed high tier mods from world spawn modcol
Version 1.3
Added backpack flag slot to BoS Scribe outfits
Version 1.2
Added legendary effects to Kellogs Armor, Minutemen General's Coat, and Maxons Coat. Reverted Railroad weave values to Lunar defaults.
Version 1.1
Cleaned up masters
As featured in Life in the Ruins see the modlist in the Wabbajack Gallery for more information
This mod is an addon module for Lunar Fallout Overhaul's armor system, that strives to make clothing more usable as a primary protection option. It uses the new weaves made, distributes them in the world, and refines which armors and clothing are weavable, based on Lunar Fallout Overhaul's base rules.
New Weaves, crafted with the Armorer Perk - Molerat - Radstag - Brahmin - Yao Guai - Deathclaw
Rebalanced Weaves Rebalances LFO's Ballistic, Combat and Institute Weaves (you know, LFO adds 2 new weave types, right?). Ballistic weave is excellent against ballistic damage Combat has balanced resistances, but is heavy Institute weaves are weaker, but SUPER light New Wasteland weaves are generally inferior to all the others, BUT they're easy to craft.
Distributed Weaves Ballistic is the classic, you get it from the railroad Gunners and Brotherhood Soldiers carry Combat Weave, it can be crafted with Armorer AND science Institute Coursers have Institute Weave, it cannot be crafted, only looted Wasteland Weave can be found on scavvers and raiders
The Patching Script The script I use to patch clothing mods is included. This is not a fully automated process, and is not for beginning modders. The script will remove railroad weave, or add it if it thinks it is necessary based on the armor values. This can cause a naked NPC bug if you don't verify that the clothingis not on a list where it will spawn with armor. Once you've run the script, you need to inspect the changes. The script cannot tell whether an outfit will clip with armor or not.