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WhiskyTangoFox

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WhiskyTangoFawks

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About this mod

An entire addon module for Lunar Fallout Overhaul, which rebalances armor, and adds new player craftable weaves.

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Permissions and credits
Changelogs
As featured in Life in the Ruins
see the modlist in the Wabbajack Gallery for more information


This mod is an addon module for Lunar Fallout Overhaul's armor system, that strives to make clothing more usable as a primary protection option. It uses the new weaves made, distributes them in the world, and refines which armors and clothing are weavable, based on Lunar Fallout Overhaul's base rules.

New Weaves, crafted with the Armorer Perk
- Molerat
- Radstag
- Brahmin
- Yao Guai
- Deathclaw

Rebalanced Weaves
Rebalances LFO's Ballistic, Combat and Institute Weaves (you know, LFO adds 2 new weave types, right?).
Ballistic weave is excellent against ballistic damage
Combat has balanced resistances, but is heavy
Institute weaves are weaker, but SUPER light
New Wasteland weaves are generally inferior to all the others, BUT they're easy to craft.

Distributed Weaves
Ballistic is the classic, you get it from the railroad
Gunners and Brotherhood Soldiers carry Combat Weave, it can be crafted with Armorer AND science
Institute Coursers have Institute Weave, it cannot be crafted, only looted
Wasteland Weave can be found on scavvers and raiders




The Patching Script
The script I use to patch clothing mods is included. This is not a fully automated process, and is not for beginning modders. The script will remove railroad weave, or add it if it thinks it is necessary based on the armor values. This can cause a naked NPC bug if you don't verify that the clothingis not on a list where it will spawn with armor. Once you've run the script, you need to inspect the changes. The script cannot tell whether an outfit will clip with armor or not.
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