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4estGimp

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4estGimp

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About this mod

This mod Edits Rifles Rebirth to my preferences, trims some Leveled Lists, and creates two groups of replacers. Unique weapons spawn correctly.

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This mod Edits Rifles Rebirth to my preferences, trims some Leveled Lists, and creates two groups of replacers.  Unique weapons will spawn correctly.
One of the mod files here only edits the original configuration and Leveled Lists without making any replacers.
Two of the mod files here have multiple weapon replacers in the pack.
The IFAM 50 Animaterial Rifle and WH-77 Light Support Weapon were left as standalone weapons.
A Complex Sorter .ini file is included for those who use it.

Installation

1) Rifles Rebirth
2) ONE of my patches
3)  Run the Rifles Rebirth holotape from within the game to use the Leveled List.

FOLLOW A PROPER LOAD ORDER

A good general Load Order for weapons is:

1) Standard Weapons

2) Vanilla Weapon Modifiers
     Mods which change damage and components, ie: Weapon Mod fixes, Immersive Reflex Sight, Equilibrium...etc.

3) Vanilla Weapon Replacers
Replacers often have their own settings and have new models for the parts of the weapon.  Many also replace some of the workbench modifications which go onto them.  That's why they need to go after mods which affect weapons or weapon components.


Changes

The 4estGimp - Rifles Rebirth 4 Replacers file sets the following replacers:

 - Assault Rifle =  WH-77 LMG
 - Combat Rifle = LR-72 Combat Rifle
 - SubmachineGun = TNP-45 Submachinegun
 - Handmade Rifle = TD-64 Assault Rifle

The 4estGimp - Rifles Rebirth 3 Replacers file has the TNP-45 as a standalone rather than as a replacer.

Weapon Damage Changes:

 - 5.56 weapons set to 45
 - 7.62 set to 50
 - .308 set to 60
 - .50 set to 100

IF-54
LNAM - NPC Add Ammo List set to LL_Ammo_308Caliber
Hyphen placed into the weapon name.

LR-72
Secondary Damage changed from 4 to 6.

Leveled List Edits

IF-54 Battle Rifle
Both replacer versions have the Faction LLs removed and replaced with general use LLs which make it more of a bridge between the Combat Rifle and the Assault Rifle:
 - LL_CombatRifle
 - LL_AssaultRifle_ShortRifle_SemiAuto
 - LL_AssaultRifle_Rifle_SemiAuto
 - LL_AssaultRifle_Rifle_Auto
The IF-54  "edit" version of the LL is skib's with the below mentioned categories removed.

Injecting onto a Leveled List of quantity 1 nested LL
   All 3 removed:
  • LLI_BoSScribe_Weapons - would replace most Laser Pistols
  • LLI_BoSSoldier_Auto (already in LLI_BoSSoldier_Weapons)
  • LLI_BoSSoldier_SemiAuto (already in LLI_BoSSoldier_Weapons)
 
LVLF flags are set to USE ALL
   Every NPC will have ALL the weapons in these LLs.  All 3 removed.
  • LLI_DiamondCitySecurityEquipment
  • LLI_Vault81SecurityEquipment
  • LLI_Weapons_Citizen
 
LVLF flags are set to Calculate for Each - Limited window of spawning.  These were kept but they will provide very few to no spawns.
  • LLI_RRAgent_Weapons
  • LLI_Gunner_Auto - no flags

Other Notes


- W.A.T.M. users will have conflicts with WATM LLs nested into:
  • LL_Minutemen_Weapons_Auto - removed
  • LL_Minutemen_Weapons_NonAuto - removed
- LLI_Triggerman_Weapons_Pistol - none of the Rifles are pistols - removed
- LL_Weapons_Guns_Short - none of the Rifles are pistols - removed

- Super Mutant LLs were removed for weapons they cannot use.

***********************************************************************************
HIGHLY Recommended:
Super Mutant Weaponry - Post-Apocalyptic Weapons - This mod gives super mutants their own weaponry, using Eyeshkeeper's
Post-apocalyptic homemade weapons. Super mutants will use these weapons,regardless of the weapon replacers you are using.  They even use their own Rocket Launchers and Mini-Guns.
***********************************************************************************


Credit - skibadaa
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