About this mod
Cleaned up some entries and tweaked some stuff
- Requirements
- Permissions and credits
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Translations
- Mandarin
Just gonna make this one public in hopes someone will make a modern/up-to-date AA-12 mod...
The weapon is already "viable" it just needed to be cleaned up a bit. This is an ESP replacer. I don't know much about all the data and terms and I'm sure I missed a few things but I believe I handled all the major problems and a few minor ones.
- Removed all the overridden Leveled Lists that the AA-12 was manually inserted into
- Removed all the overridden Leveled Lists that the mod-specific machete & dagger was manually inserted into
- Removed duplicate, redundant, or unnecessary overridden entries (Used the fo4edit auto-clean function afterwards to make sure everything is good to go)
- Added the ability to craft the AA-12 at the Cooking Station (Don't wanna overload the Chemistry Station)
- Removed the legendary effects from the Laser Sight & Tactical Flashlight attachments
- Lowered the recoil significantly (Gun-firing animation still visibly recoils a lot)
- Increased Min-Max firing range
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Combat Shotgun Script-Injection
I forgot why I didn't upload this at first...
- Requires Leveled Item Framework (LIF)
- Injected into LL_CombatShotgun, LL_CombatShotgun_RandomTemplate, LL_CombatShotgun_Rifle_Auto, LL_CombatShotgun_Rifle_SemiAuto, LL_CombatShotgun_ShortRifle_SemiAuto, & LL_CombatShotgun_SimpleRifle
- Basically, you're gonna see it a lot wherever a Combat Shotgun would appear
- Increased bash damage
Requirements
AA-12 Shotgun (REQUIRED)
Leveled Item Framework (LIF) (for optional file)