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Created by

CasshernX

Uploaded by

CasshernX

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About this mod

Cleaned up some entries and tweaked some stuff

Requirements
Permissions and credits
Translations
  • Mandarin
Description

Just gonna make this one public in hopes someone will make a modern/up-to-date AA-12 mod...

The weapon is already "viable" it just needed to be cleaned up a bit. This is an ESP replacer. I don't know much about all the data and terms and I'm sure I missed a few things but I believe I handled all the major problems and a few minor ones.

  • Removed all the overridden Leveled Lists that the AA-12 was manually inserted into
  • Removed all the overridden Leveled Lists that the mod-specific machete & dagger was manually inserted into
  • Removed duplicate, redundant, or unnecessary overridden entries (Used the fo4edit auto-clean function afterwards to make sure everything is good to go)
  • Added the ability to craft the AA-12 at the Cooking Station (Don't wanna overload the Chemistry Station)
  • Removed the legendary effects from the Laser Sight & Tactical Flashlight attachments
  • Lowered the recoil significantly (Gun-firing animation still visibly recoils a lot)
  • Increased Min-Max firing range

======================

Combat Shotgun Script-Injection

I forgot why I didn't upload this at first...

  • Requires Leveled Item Framework (LIF)
  • Injected into LL_CombatShotgun, LL_CombatShotgun_RandomTemplate, LL_CombatShotgun_Rifle_Auto, LL_CombatShotgun_Rifle_SemiAuto, LL_CombatShotgun_ShortRifle_SemiAuto, & LL_CombatShotgun_SimpleRifle
  • Basically, you're gonna see it a lot wherever a Combat Shotgun would appear
  • Increased bash damage

Requirements

AA-12 Shotgun (REQUIRED)
Leveled Item Framework (LIF) (for optional file)
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