Other user's assetsThis author has not specified whether they have used assets from other authors or not
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
AWKCR has a lot of features that started off as a good idea, that got way, way out of control.
For example, Decals for Combat Armor. I like the idea, but why is there a scavenger hunt, with a hundred new random items? Why not just keep it simple? Why not do it as a modular addon, so the player can choose if they want it or not? This mod keeps it simple. Each and every faction gets a decal for the combat armor, these decals can be found in world, on the appropriate faction, or crafted at the armor workbench.
An optional addon file is available that will add Immersive Paintjob Unlock crafting requirements to the decals.