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WarfighersWorkshop - OG

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carnappe

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About this mod

Another wonderful and tedious integration of Better Locational Damage compatibility to MW AS VAL.

Requirements
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"No Mikey no no that is so not wrong!!"

OVERVIEW:

Another wonderful and tedious integration of Better Locational Damage compatibility to MW AS VAL.

This enables the weapon to one-hit headshot any NPC that falls to Better Locational Damage's BLD-High Races specification (because AS VAL). Yes I know the Oden/ASH 12 has bigger ammo but kinetic energy yo!

Yes that's right, this means you can own bears, scorpions and gulpers with ease. Though the range values reflect the IRL characteristics of the gun.

Notes:

Better Locational Damage has its own projectile for .308 and .50 Cal (and for suppressor as well) due to the fact that .308 and .50 has no specific ammo projectile rather of its own from the base game and ends up using Assault Rifle/Combat rifle projectiles AFAIK, hence some .308 mod weapons only getting two/three hit headshots on Super Mutants. You can see this so well on some said mod weapons in their suppressed variants. 

That is why this patch has that needed projectile change. I do hope that other makers of patches for weapon mods that shoot .308 has this needed change even for suppressors if made to be BLD-compatible. 

But carnappe why set to .50 Cal in the patch?

-Once again, 9x39mm of IRL AS VAL family is close enough (game wise) at least in anything resembling a .50 cal in damage (at close range at least) and setting the damage higher will put it to Oden tier already. Fallout 4 in general does not give any options for projectiles, and Zzyxzz can only do so much for BLD as new projectiles are for vanilla base and DLC weapons.

FILES:

-Base patch with Tactical Reload integration. You may have to use xEdit to remove TR for this one bois. If I get enough requests for no-TR version of this I will post up.

Requirements:

-Base Fallout 4 game (DLC is required if using them, but only if so otherwise base game is only needed)
-MW AS VAL
-Better Locational Damage
-Tactical Reload
-(Optional) Projectile Rectification (install V2 version that is required if using that and this only for conflict avoidance)


INSTALLATION:

User your favorite mod manager if using one and simply drop it to the Data folder if installing manually.

LOAD ORDER:

*MW AS VAL ESPs
*BLD's ESPs
*This Mod's ESPs
*(OPTIONAL/EXTRA - if using my Projectile Rectification Patch) Projectile Rectification ESP


Credits to WF for the respective mod.

DISCLAIMER:

Just a noobie mod patcher or maker that can only makes very small mods, Fallout 4 or otherwise, and no contents/core assets from the required are included except the patched esp (simply to make the mod work) itself.
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