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Console modding permissionThis mod will not be available on Bethesda.net for console users
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Changelogs
Version 1.1
Cleaned masters on Juger Pistols replacer
Unique Replacers Project Making Unique Weapons a little more interesting...
This is the 2nd entry in a series of patches, designed to spice up the unique weapons of the game by replacing them completely with *actual* unique weapons, patched from other mods on the nexus. This time, it's Kellog's turn, and he's getting a couple of options to Dual Wield, with a Desert Eagle, Dual .44 Magnums, or The Juger Pistols
This patch does the following:
Replaces Kellog's Pistol with your chosen weapon (requires that you've not already started Reunions).
Disables Chem Workbench crafting of the weapon.
Disables the levelled list injection.
This mod relies on Vanilla Uniques Framework to do the replacing. If you already started the game but had that mod in your load order when you did, installing this mod will replace the base item, but not the addons, and you'll need fix the item at the workbench.