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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
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File credits
Hedieded - for the idea of using keywords instead of form lists JackRob - for the perk distribution quest
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Changelogs
Version 1.4
Weapon limits can now be customized through MCM
Version 1.3
Mod now scans for keywords to determine which category a weapon belongs to. No more weapon patching required.
Version 1.2
Added a quest to distribute the perk automatically.
Inspired by the mod Ammo Carry Limit, I wondered if there was a way to limit the number of weapons the player carries, rather than the ammo, and the result is this mod.
The mod adds a perk which limits the number of weapons the player can carry, and when the player exceeds that threshold, carry weight is set to 0.
Two secondary weapons (pistols, revolvers and one-handed melee weapons)
Five explosive weapons (mines and grenades)
These limits can be customized in the MCM.
A weapon's placement within these categories is determined by its keywords:
WeaponTypeRifle, WeaponTypeMelee2H and WeaponTypeHeavyGun are all classed as primary weapons
WeaponTypePistol, WeaponTypeMelee1H and WeaponTypeFlareGun are classed as secondary
WeaponTypeExplosive are regarded as explosive weapons
Big thanks to Hedieded for the suggestion to use keywords.
If a modded weapon is having issues it likely has conflicting keywords or does not have any of these keywords.
The perk is added at start up via a quest (thanks to JackRob for helping me out), but if that fails you can add it manually via the console. To add it manually, open the console and type "help weapon 4 perk" and look for the form id of the perk called Weapon_Carry_Limit, then type "player.addperk" and then the form id.
I highly recommend you use this alongside a mod like Animated Backpacks, so you have somewhere to store all your excess weapons.