Main files
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Lobotomites can be encountered starting at level ten, boss level lobotomites starting at level twenty.
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Normal and Reject Cybermen can be encountered starting at level 10, Heavy Cybermen start at level 20.
Had to make three NPC templates that utilized the unused LNPC records so it's slightly more than just formlists (3 whole records, oh my!). -
Daleks: Can be encountered starting at level 20.
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Dreadshark - Can be encountered starting at level 20.
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Integrates some of the new units from Faction Reinforcements into SKK's Combat Stalkers mod. Use this version if you don't have the Raider Mech removed.
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Adds the Mechabot and Mechabot prime to CS systems starting at level 25.
Updated to add ESL flag. -
Check the article tab for integration details. Integrates NPCs added by Radical into CS systems.
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RadSpiders: Can be encountered starting at Level 1.
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Squirrels of the Commonwealth: Normal squirrels start spawning at level 1 (strongly recommend the mod that tones them down), bomb squirrels at level 20.
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Trauma Harness: Can be encountered starting at level 10.
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Integrates Very Zen's reworked Kobolds with SKK's Combat Stalkers mod. Check article tab for integration details.
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Integrates Very Zen's reworked Kudemborots into SKK's Combat Stalkers mod. Check article section for integration notes.
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Integrates Zetans with CS; check the article section for integration notes.
Optional files
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Skeleton Ball: Can be encountered from level 10 onwards. Note that this has it's own spawning mechanics and I'm not sure how such will interplay with CS so use at your own risk. Want to upload a tweaked version of SB at some point.