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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
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Changelogs
Version 1.3
Added a unique legendary, that adds the crit freeze effect from the Cryo legendary
Version 1.2
Added additional disabling for the injection quest, because I've had reports that it's still showing up in vendors
Version 1.1
Cryodamage is now treated as a legendary effect
Unique Replacers Project Making Unique Weapons a little more interesting...
As featured in Life in the Ruins see the modlist in the Wabbajack Gallery for more information
This is another entry in a series of patches, designed to spice up the unique weapons of the game by replacing them completely with *actual* unique weapons, patched from other mods on the nexus. Next up is Aeternus, which gets replaced with the Cross Cryo Lance.
This patch does the following:
Replaces Aeternus with a Cross Cryolance (Might require a new game, I'm not entirely sure when this first spawns).
Disables the parent mod's injection, there is now only a single cryolance in the game
Never Ending legendary replaced with a custom version of Freezing
This mod relies on Vanilla Uniques Framework to do the replacing. If you already started the game but had that mod in your load order when you did, installing this mod will replace the base item, but not the addons, and you'll need fix the item at the workbench.