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SarahAda

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Sarahada

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10 comments

  1. Sarahada
    Sarahada
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    These changes have been integrated into CM2, which is the preferred method. i'm not going to change the CM1, AWKCR, or Vanilla support, but once i get a chance to test the new CM2 version, i'll be deprecating that.

    Quick note on upgrading from this mod to CM2's built-in version. because the Ammo types are defined in the ESP, any running games are going to lose their Loads ammo when the ESP is removed. not a problem starting a new game, but upgrades might want to write down how much explosive 45-70 they have and make sure to console refund that after the upgrade.
  2. Sarahada
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    Quick note on CM2 Compatibility. the Immersive patch disables some functionality, and i haven't really tested that beyond "yep it doesn't work". i think it's actually working as intended, but i don't have the additional pickups built to enable them. let me know if there's a real demand for the immersive crafting, and I'll put some more work into seeing why it's problematic.
    1. LXYDuckboy
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      Hi ya :) This is a cease and desist note! 

      *joke*

      Just been looking into doing some more work on the loads of ammo addon and making the immersive version for it, so I'd wait a little and then maybe get your DLC addon working then? ^^ 

      side note: will also be updating the recipes for the AP ammo to yours in my addon so you no longer need to override them in yours :) good stuff!
    2. LXYDuckboy
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      Patch is out now ^_^
    3. Sarahada
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      Because of the way Loads works, it's probably not possible to have two patches that add different ammo sets. there are leveled lists used by the internal and ammo switcher scripts, like a0aLOADS_FLST_Lookup_Equip_Keyword, that need to be replaced to include new items (possibly with partial forms? not sure how that works).

      because of this, I've been thinking about expanding this patch to include Munitions (for ITO) or CALIBER - COMPLEX, just so all the LOADS patches are in one place for de-conflicting.

      that being said, Your better at this then i am, if you want to suck in this tiny little mod use that as a basis for CM2's expansions, you have my blessing.
    4. LXYDuckboy
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      Sure thing.. I'll update mine to include the Loads DLC ammo you've made.. full credit of course :)

      Side note: found a problem with the recipes, the DU ammo's are the wrong way around :)
    5. Sarahada
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      that was fixed in 1.1 i think? the current version should have them the right side up.

      if you are looking at older versions, you might also look out for the 5.56 miss that failed to mix in steel instead of lead.
    6. LXYDuckboy
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      i have no idea how, but for some reason, the steel got added, but still used 2 lead. Even stranger, is the alt hard mode was correct, only hard and easy was wrong... what was i smoking? lol corrected and thanks again for the help ^^
  3. LXYDuckboy
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    Included your mod with mine, with ammo difficulty included, and the immersive mode support! Thanks again for permission to use your addon :)
  4. KamichamaKevin
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    Doesn't work.

    Seems to be outdated even if actually updated last year
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