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Changelogs
Version 2.0.3
Updated the Precombines
Version 2.0.2
Removed 2.0.1 changes except "Removed the modified teleport gun script, since it's not needed anymore" since they removed the link of UH and BunkerHill
Version 2.0.1
SS2 Information will not show up in the Hideout anymore.
Removed the modified teleport gun script, since it's not needed anymore
The Underground Hideout Workshop will not show up in the Settlement moving command anymore. (it was not intended to be there)
Version 2.0
Fixed Precombines that CK broke, again.
Version 1.9
Added a new Cell called "UH Emergency Container Backup" that you can visit using the console "coc UHECB", this is only used in case the UH crashes for you, and you need access to your loot inside the UH without entering it.
Version 1.8
Fixed stuff i broke (again)
Modified the Script, so the Teleport Gun now marks Power Armor as Owned by the Player, this should hopefully stop the disappearing power armors.
Version 1.7c
Fixed wrong formid's for ESL tag
Version 1.7b
Fixed Misspelling.
Version 1.7a
Fixed some broken Precombines
Version 1.6c
Fixed the CTD when entering the Hideout and left over files (stupid me)
Version 1.6a
Fixed misaligned textures. (Thanks Exoclyps :D )
Version 1.6
- Created a New Area with a Workshop for you to build in.
- Linked the Workshop to the Workbenches in the Hideout.
- Linked the Auto Sorter to the Workshop.
- Linked Bunker hill to the Hideout.
- Created Navmesh for the New Area, so your Companions can get into your way while building.
- Created Auto Door Trigger
- Created Room Notification
Warning!
The Hideout Junk - Misc (Auto) Chest (and any other component/junk chest) is not used anymore, so take your junk out of that chest and place it into the workshop.
Version 1.5a
Fixed some mess CK made
Renamed the Teleport Gun
Version 1.5
Changed the Look of X-1982 & X-1983 and Added a Teleport effect to it
Rewritten the Note (thanks Exoclyps)
Version 1.4a
Removed the update folder that got accidentally left in.
Version 1.4
Added an Entrance in Bunker hill (needs Security Keycard) and exit out from the Hideout. The Keycard is found inside the Cooler in the Cave.
Version 1.3
Changed the Location, X-1982 Teleports you from the Teleport pad to the Atrium.
- Removes the Buildable Entrance from the Workshop - Removes the Movable Elevator Feature inside the Hideout - Removes the Surveillance Feature - Add's a Schematic, so you can Build the Underground Hideout Teleporter Gun in the Chemistry Bench if you lose it for whatever reason. (Requires you to find the Schematic first) - Add's 2 new items that teleport's you into the Hideout and out of the Hideout (limited) since the normal entrance is gone - Added an Entrance and Exit to Bunker hill - Created a New Area with a Workshop for you to build in. - Linked the Workshop to the Workbenches in the Hideout. - Linked the Auto Sorter to the Workshop. - Linked Bunker Hill to the Workshop
Thanks to Exoclyps for creating the Texture for the Folder & help on the mod Thanks to The5thViking from the StoryWealth Team for some ideas ;) Thanks to everyone that I forgot to list for helping me