About this mod
A F4SE plugin that adds one extra bullet upon a partial reload
- Requirements
- Permissions and credits
- Changelogs
Uneducated Reload
When you reload a gun, the bullet stays in the chamber so you should be getting an extra round.
In Fallout 4 however, you don't.
This plugin aims to fix that issue and adds one round to the ammo count when you do a partial reload.
I might add more features in the future but that's all for now.
BUT not all guns should do this either. Let's say: a revolver.
You shouldn't be getting an extra round with revolvers.
I tried to come up with a way to figure out the patterns but it's just a case-by-case thing.
So, I've added a keyword in UneducatedReload.esm called ChamberExclusion.
Add this keyword to the guns that shouldn't get an extra round using FO4Edit.
Credits
The F4SE Team for Fallout 4 Script Extender (F4SE)
Fudgyduff for Address Library and CommonLibF4
GoldenDarknezz for the request
GELUXRUM for the original implementation