Never a hard requirement, still highly recommended.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
You can use my Tac-Reloads! UNDER THE CONDITION THAT YOU HAVE PERMISSION TO USE THE ORIGINAL ANIM SET.
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.6
Added Patches for the 9x39 Project (Ha_Ru Anims), The Shiny Haxorus' Steyr Aug and Pistol Reanimation Pack. Happy Holidays!
Version 1.5
**FINAL ONE I SWEAR** Tacaghoul's weapons! MAS-38, Wildey Survivor and the cursed AF Pancor Jackhammer are added
Version 1.4
*LAST LAST* one for a while hopefully. But it's the Thompson SMG Replacer by AntiStar!
Version 1.3
Added MK41, Touched Up ElysiumAK
Version 1.2
4 New weapons added as a bonus. Neeher's weapons, The MPX and the Triggerman Sidearm
Alright a 3rd one of these accursed things.
Jokes aside, this is essentially me finishing off what was started by Nakajima Kuro started with their Repository continued. I say finished because this is not something I plan on making part of my workflow. I wanted to make some patches for weapons I like but I soon wanted to finish off any requests (that I wanted to make) that was left in the one by Kuro before they left due to Health problems. (Nakajima, if you're reading this, I hope you're doing well.)
I hope I made enough patches for the community to have enough toys to play with and hopefully revive some of my favorite mods. These took quite a bit of time to make so I hope you guys enjoy.
Some mods will not have patches because they either have Must-Have edits or for compatibility. IF it had a good edit, No Keywords, if it doesn't, it'll have a keyword. Sounds fair?
IF A MOD DOESN'T HAVE KEYWORDS, ACTIVIATE IT USING Tactical Reload - Ingame Switch OR ADD IN THE KEYWORD YOURSELF. THIS IS DONE FOR ADDON COMPATABILITY
NOT ALL ANIMS WERE MADE BY ME. THEY WILL BE CREDITED!
Q: I noticed some patches vary wildly in quality A: I wanted to highlight this because it is something I wanna talk about. The way I make tac reload patches is by splicing out any rechamber animations and then splice it back to them transitioning to the idle pose, I try to make it as seamless as I can. HOWEVER there's some weapons that just gave me so much grief, I used a different more commonly used alternative. You let the animation play and cut the animation off a few seconds after the magazine is inserted, then the In-Game engine's blending will take care of the rest (You guys don't give bethesda enough credit, this was a god send) So if it seems like some weapons use in-engine blending, this is why, the base animation wouldn't cooperate as much as I'd like.
Q: X mod was requested but wasn't patched. What happened? A: I most likely tried but the Rig wouldn't cooperate. Notable example is the F4NV AMR.
Q: What the actual fuck is your Cover Image A: A filter to see if I get ran out of nexus lmao. A majority of the stuff in the image are inside jokes so if you're completely lost, I don't blame you. You gotta know the Degenerate Dak server lore.
Q: Maek Anim for X mod lmao A: No, sorry. While I do want to give the community a last hurrah for weapons they want to have new anims to look at, this isn't something I wanna dedicate more time to. I have quite a number of projects in the works for you guys. I wanna work on em after this.
Q: How can I learn to make a patch like you? A: In case anyone wants to take the mantle: Learn animation. This requires 3DS MAX 2015. There is an off chance that certain animations can be reused for a different weapon. I've done this a couple times here. The MPL for example already had a patch but it was in the form of the Tec-9 AnotherOne patch by Sincerity. So make sure you get a bit crafty. Think Smarter, not harder! Otherwise yeah learning some animation is how you make one of these. It isn't like making one from scratch but there's a learning curb.
Credits Cadavver: Inspiration to Learn 3DS MAX Racer and TargetedFox: Part of the reason why I wanted to start this project Bwones: The Tactical Reload Repository iCodei Ardent and also Cadavver: Immense Help with learning 3DS Max, especially Code who helped me speedrun through learning the basics as well as some neat tools. Degenerate Dak, MAIM and NP3 Server: Watching the progress Crucidox: Outfit Studio AK Nadie: Making SREP that basically made me start this madness YOU: for entering here.