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Fiddleflap

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fiddleflap

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About this mod

This is a blueprint for my settlement at Covenant created using only Vanilla and DLC assets, with some additional assets being spawned using console commands. The settlement is fully decorated, and I have tried to keep the build as lore friendly as possible.

Requirements
Permissions and credits
I recorded a tour of the build for my YouTube channel which also features my other settlement builds:



Settlement Resources

Food: 12 | Water: 12 | Power: 5 | Defense: 100 | Beds: 11 (see below)

Some of the existing beds in the settlement count as 2 even though there are only 8 beds in the settlement.

Installation
 
  • Either install with a Mod Manager or extract the files and copy to your Fallout 4 game folder.
  • Ensure you have Transfer Settlements, HUDFramework and F4SE (including the script files) installed.
  • The blueprint uses Slot 21, if you have an existing blueprint using this slot you will need to move the blueprint .json file to different folder

Importing


Travel to the required location and then import the settlement via the Transfer Settlements holotape, detailed instructions on this process can be found on the Transfer Settlements mod page. 

Before importing manually scrap all objects (see note below) including those outside the existing settlement walls, and to ensure the settlement imports correctly enable the following options from within the holotape:

  • Enable ‘Import original items (not built by the Player)’.
  • Enable 'Import DLC items / Import mod-added items'.
  • Enable 'Import wired power connections'.
  • Enable 'Restore snapped power connections'.

Note: The settlement is designed around the vanilla location and uses some objects and items that are normally un-scrapable.  Using a scrapping mod
would allow those objects to be removed, so ideally should be disabled when clearing the settlement before importing.  Additionally using any mods that ‘clean up’ the location or alter its terrain could cause the settlement to not import as intended.

Additional Scrapping

The following objects will either need to be disabled via the console before importing,  or removed using Place Everywhere’s ‘Extra Object Selection mode:

  • Desk and Terminal in the house used as an office with the holding cell
  • The Brahmin feeding trough (and the water inside it) near the caravan campfire
  • The existing turrets if they have not already been destroyed

When terminal desk is removed there will be a floating dirt decal which can also be disabled via the console.  There is similar floating decal behind one of the houses that can not be disabled but will be hidden after the blueprint is imported.

Optional File

I have included an optional file that will allow you to use the Armor stall once a settler has been assigned to it.  This makes a single edit to cell the store is in to be part of the settlement, but is not required to import the settlement if you wish to not use it.

My Other Settlement Blueprints

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