Optional - If you want to get rid of Undesirable STS interference
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
I love STS, but STS and SA couldn't get along, forced prolonged exposure will drive you to get rid off one from those two.
So .... Why not both
It will add a perk to monitor sightedStateEnter anim event, which ultilized by STS to cut your scope into pieces, and prevent the undesirable chopping by STS during SideAim mode.
Requirement :
Spoiler:
Show
SBRsFramework.esm , cz that framework is the reason why this patch exist, also it works on script level
Standalone release Exist, check it in on the files
How to use :
Type .... Help "Side Aim" 4 Perk in the console
It will print out .... PERK : (xxxxx000) 'See Through Scope & Side Aim - Compatibility Perk'
Type again in the console .... Player.addperk xxxxx000
Note : xxxxx is determined your load order
How to Remove :
Type .... Player.addperkRemovePerk xxxxx000 in the console
Entering/Exiting Power Armor will somehow nullify this perk .... you wont lose the Perk, but it unable to detect the sightedStateEnter anim event. Workaround : Remove and Re-Add this perk whenever you're dealing with Power Armor ... or whenever the perk failed to work.