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Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
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Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
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File credits
AlexScorpion - Makarov PM AnotherOne aka RetroPaladin - Browning M1918A2, Laser RCW Reborn, M1 Carbine, Sten MkII Redux, TEC-9 asXas - Lee-Enfield No.4 Mk.1, Welrod Mk II Bwones - 12.7mm SMG, FG-42, Single Shotgun CADAVVER - BOCW Nail Gun, NZ-41 - Automatic Rifle, Volkssturmgewehr - Standalone and Replacer Cumble - Air Pistol, Schofield No.2 Revolver DegenerateDak - Frommer Stop, Handmade Lever Action Shotgun DOOMBASED - CBJ-MS - Personal Defense Weapon, Desert Eagle - Standalone Handgun GrilledTurkey - Project Mojave jkruse05 - Lore Friendly 5.56 Collection, Rangemaster Remaster (Classic Hunting Rifle) KrazyGentleman - Volkssturmgewehr lucasncolombo - Cowboy Repeater AKA Winchester Model 1892 Neeher - Select Marksman Rifle Niero - CROSS Ruger Mk. V Noah Longsfellow - Mauser 1914 NovaFinch - American 180 - .22 Submachine Gun, IMI .50AE Desert Eagle Oh Deer - Winchester Model 1873 - Lever Action Rifle Ronnie Magnum - Yet Another Single Shotgun Sam Fisher - The Sturmgewehr 44 - StG44 Scail - Light Support Weapon, Mothman-Colt Rangemaster, Shanxi Type-97 Chinese Laser Pistol, Viper Armory Bogey-7210, Viper-6610 ShimSham - Manurhin MR73 Revolver Skibadaa - .223 Revolver REDUX, Machineguns Rebirth, Miniguns Rebirth Sythropo - Fallout Tactics Grenade Pistol Team FOLON - Fallout London - Standalone Releaser The Capital Wasteland Project Team - Fallout 4 - Point Lookout Timmy76 - Nailer MKII WhiskeyRiver2 - Chiappa Rhino - .357 Revolver Zanthir - A Taste of Blues zestoflemon - PEACEKEEPER
Donation Points system
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Changelogs
Version 2023-06-03
IMI .50AE Desert Eagle
- Removed crafting recipes for .50AE ammo
NZ-41
- Fixed ammo type not setting correctly
- Changed description of quick mag: 20 -> 15
- Added missing NpcAmmoLL to magazine OMODs
M1918A2 BAR
- Fixed issue where .303 caliber conversion used .30-06 instead of .303
Version 1.2.3
Lee-Enfield: Set the appropriate NPC ammo list for the small energy cell receiver.
Miniguns Rebirth: Added the injection quest for 4.7mm caseless ammo. Applies to both the .esp and .esl version patches.
Version 1.2
Updated Fallout: London Standalone Releaser patch to use .455 rounds added in Munitions 1.2.
Version 1.1.1
Fixed an issue where the Light Support Weapon patch was still requiring AdditionalAmmoTypes.esm.
Attempted to fix an issue where the Cowboy Repeater patch did not change ammo types properly. Please let me know if you are seeing issues with it not properly using Munitions ammo types.
Version 1.1
MUNITIONS 1.1 UPDATE!
- From this point on, all patches will be bundled into a single FOMOD installer. This installer will auto-install eligible patches.
- Many new patches were added. Please see the description for a full list of patches, along with any changes included with them.
Version 1.0
Added patch for jkruse05's Rangemaster Remaster
Added patch for Skibadaa's .223 Revolver Redux
Added patch for Scail's Mothman-Colt Rangemaster and Shanxi Type-97
PATCHES AND TWEAKS These patches include various tweaks and/or plugin replacers to remove other dependencies. Please read each of these carefully to understand the changes.
12.7mm SMG by Bwones: Uses 12.7mm rounds. Also includes a plugin replacer for 127mmSMG.esp that removes DeadPool2099's 12.7mm pistol as a requirement.
A Taste of Blues by Zanthir: Uses .357 rounds and energy cells. Also added .357 rounds and energy cells to a handful of the mod's leveled lists and adjusted the heavy weapons to return larger amounts of .357, .44, and .308 rounds.
American 180 by NovaFinch: Uses .22 rounds. Also removes all other .22 ammo variants and their crafting recipes.
AnotherOne Browning M1918A2 by AnotherOne: Uses .30-06 rounds. Also offers conditional rechambers to .303 caliber and 7.92mm if those types have already been added to your game.
BOCW Nail Gun by CADAVVER: Uses Munitions nails. Also lowered base damage of standard nail gun to 9 and all unique nail guns to 10.
CBJ-MS - Personal Defense Weapon by DOOMBASED: Uses nails and 6.5mm rounds. Also lowers nail gun damage from 18 to 9, removes nail crafting recipes and nails from the leveled list injection quest. Requires a new game to take effect.
Cowboy Repeater by lucasncolombo: Uses .357 and .44-40 rounds. Also uses the Munitions ammo switching attachment point and removed the ammo crafting recipes.
CROSS Ruger Mk. V by Niero: Uses .22 rounds. Also removed the ammo crafting recipe.
Fallout 4 - Point Lookout by The Capital Wasteland Project Team: Uses BB pellets and .32 rounds. Also changes number of the mod's object references, containers, and leveled lists to reflect these ammo changes.
Fallout London - Standalone Releaser by Team FOLON: Uses .280, .303, .455, and 9mm rounds. Also offers conditional rechambers in .30-06 and 7.92mm if those types have already been added to your game.
IMI .50AE Desert Eagle by Nova Finch: Uses 12.7mm rounds. Also removes .50AE ammo crafting recipes.
Lee-Enfield No.4 Mk.1 by asXas: Uses .303 rounds. Also removes ammo crafting recipes and changes unique variant to use energy cells. However, this patch does not inject energy cells to the game.
Light Support Weapon by Scail: Uses .223 rounds. Also includes a plugin replacer that removes AdditionalAmmoTypes.esm as a requirement.
Machineguns Rebirth by Skibadaa: Uses 20mm rounds and 40mm grenades. Also removed original mod's 20mm rounds and 40mm grenades from leveled lists and holotape inside the mod. Requires a new game to take effect.
Miniguns Rebirth by Skibadaa: Uses 4.7mm caseless rounds. Also removed original mod's 5mm rifle rounds and rechambered guns- Personal Minigun uses 5.56mm rounds, Vindicator Minigun uses 4.7mm caseless rounds, and Avenger Minigun uses vanilla 5mm rounds. Both the .esl and .esp versions are supported. Requires a new game to take effect.
Mothman-Colt Rangemaster by Scail: Uses .223 rounds. Also lowered base damage for Rangemaster and Rangemaster Sentinel to 33.
Nailer MKII by Timmy76: Uses Munitions nails. Also lowers base damage of nail gun from 18 to 9 and increased base ammo capacity to 50. Includes a plugin replacer that removes nail crafting recipes, hard leveled list edits, and nails from the leveled list injection quest. Requires a new game to take effect.
NZ-41 - Automatic Rifle by CADAVVER: Uses .303 rounds. Also changes description of quick magazine to correctly reflect the capacity (15 rounds instead of 20). Also adds missing NPCAmmoLL properties to magazine attachments so NPCs will have the correct ammo.
Project Mojave by GrilledTurkey: Uses 12.7mm rounds, 25mm grenades, and energy cells. Also completely reworked how the original mod handled 25mm grenade subtypes. These are now handled via an ammo type attachment point on the weapon itself (instead of using 3 different variants of 25mm grenades). Additionally, updated references and leveled lists to remove the original mod's ammo. Added .22 rounds to an empty vendor leveled list called 00DCVendorAmmo22LR. Modified PM master quest to remove original mod's ammo. Requires a new game to take effect.
Shanxi Type-97 Chinese Laser Pistol by Scail: Uses small energy cells. Also lowered base damage to 20. Includes a plugin replacer that removes AdditionalAmmoTypes.esm as a requirement.
Viper Armory Inc. Bogey-7210 Military 10mm Pistol by Scail: Uses .40 rounds. Also changed name to .40 Pistol and Compact .40 Pistol, lowered base damage of all pistols to 20, and lowered base value.
UNOFFICIAL UPDATES In addition to the above patches, I also have included Munitions support with a number of my Unofficial Update series of mods. These are not bundled with the FOMOD installer as they make large changes to the original weapon mods. Instead, you can find these mods via the links below:
INSTALLATION Install using a mod manager such as MO2 or Vortex. The installation wizard will automatically detect any compatible mods and install the patches accordingly.
Please note that there are two categories of patches- Basic Patches and Patches and Tweaks. Make sure you fully read the Patches and Tweaks section above.
Patches should always load after the original weapon mod.
COMPATIBILITY These patches will conflict with any other mods that also edit the same records. This includes mods such as Tactical Reload and possibly See Through Scopes. Please note that I do not use either mod, so I am unable to provide a patch for them.
KNOWN ISSUES None that I am aware of at the moment.
You can reach out via the Posts tab if you encounter any bugs or issues. However, please make sure to provide your load order and a list of steps to replicate the issue.