Rippers are pretty useless in the hands of the NPCs but they are rare enough to where you don't see them very often. Perfect conditions for a pretty strong weapon.
This mod was made using the "MW M91 NoTR Crash Fix esLp" mod. It's just more convenient this way for me and everyone else.
If installing mid-playthrough, chances are you may find already-existing replaced weapons looking messed up or invisible. That's normal. Either modify all its parts, sell it, or scrap it. Newly spawned replaced weapons should appear as intended.
- Replaced various weapons with the M91 (ranged weapon)
- Replaced Harpoon Gun and Pole Hook has the Harpoon Gun's stagger effect, so have fun with that!
- The M91 is set up for many variations but you won't be seeing the "blueprint" named M91s that you can craft
- Super Mutants can't use this gun
- ESL-flagged ESP file; so you can change where you want in your load order without it counting towards your ESP plugin limit
KNOWN ISSUES: NPCs wielding this weapon don't have any firing sound. You're gonna have to remove the indoor/outdoor sound files in the ba2 to fix that.
Requirements
MW - M91 ESL-Flagged ESP No Tactical Reload and Crafting Crash FIX (REQUIRED; you need it to use this replacer)
Automatron DLC (required for Mr. Handy Buzz Blade)
Far Harbor DLC (required for Pole Hook & Harpoon Gun)
Nuka-World DLC (required for Handmade Rifle)