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Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
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File credits
Bethesda
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Changelogs
Version 006
Set hazard radiation to "Affects Player Only"
Version 005
Fixed missing ESL flag
Reduced overall Hazard effect for cells and increased radius for door hazard instead
Version 004
Older file radiation logic was purged, it was using a special actor effect applied to the PC record
Light/Strong/Deadly radiation hazard effect was added to all Glowing Sea interiors depending on the loaded file, this will add 10/30/60 rads per second around the entrance of the interior and will be less based on distance - NOTE: Mod compatibiltiy should be as high as possible compared to the file version 003 and lower
Version 003
Added UFO4P compatibility
Version 002
GlowingSeaPOIDB06Int (Parking Garage) was fixed, "GlowingSeaCraterZone [ECZN:0023B46B]" was removed, the location keyword was unable to work.
Overview
This mod adds radiation hazard (light/strong/deadly) to Glowing Sea interiors. Radiation will taper based on distance to entrance. Radiation might be lower the deeper the dungeon is and the farther player char will move away from the entrance area.
The following locations now yield 10/30/30 rads per second, depending on your loaded mod file (light/strong/deadly):