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Created by

WasteTheLand

Uploaded by

Qrsr

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About this mod

Applies radiation to Glowing Sea interior cells.

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Changelogs
Overview

This mod adds radiation hazard (light/strong/deadly) to Glowing Sea interiors. Radiation will taper based on distance to entrance. Radiation might be lower the deeper the dungeon is and the farther player char will move away from the entrance area.

The following locations now yield 10/30/30 rads per second, depending on your loaded mod file (light/strong/deadly):

001F4190 | GlowingSeaPOIDB05Int | Red Rocket
001F59B9 | GlowingSeaPOIDB06Int | Parking Garage
001B2ED3 | RelayTowerInt05      | Storage Compartment
00048646 | FederalSurvCenter01  | Bunker
0012653A | SentinelSite01       | Sentinel Site Prescott
00156C0E | VirgilsLab01         | Virgil's Laboratory


Installation

This mod will work if installed mid-game. This mod does not affect precombined meshes or PreVis data.

Compatibility

Unofficial Fallout 4 Patch - UFO4P by Arthmoor is fully patched and must be loaded before
Glowing Sea Interior Radiation
Previsibines Repair Pack Stable Branch - PRP by BenRierimanu

Credits

- Bethesda
- Nexus Community
- FO4Edit Team, for their invaluable tool
- zlostnypopolnik for the initial idea
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