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CasshernX

Uploaded by

CasshernX

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About this mod

No one uses the Syringer. NO. ONE.

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Description

The Syringer is the 3rd most useless thing in FO4, behind folders/burnt magazines, & the Minutemen. LOOOOOL!

But seriously, the Alien Assault Rifle can get ridiculously overpowered pretty quick once you throw on certain attachments on it. So much so I had to get rid of it back then because it was all I ever used... So the most useless weapon is potentially the most overpowered weapon now. Have fun!

Just so you know, no NPC spawns with the Syringer and none of them carry Alien Blaster rounds in their inventory so you'll never see anyone equip it and you won't see them try and pick it up to use it. This is mainly for the player to enjoy as, while not necessarily hard to find, very few Syringers are spawned in the world.

If installing mid-playthrough, chances are you may find already-existing replaced weapons looking messed up or invisible. That's normal. Either modify all its parts, sell it, or scrap it. Newly spawned replaced weapons should appear as intended. 

  • Replaced the Syringer with the Alien Assault Rifle
  • AAR is set up with many variations except ammo conversions, continuous beam firing, & color variations.
  • Removed original weapon location placement
  • Removed the manual insertion of the AAR from the Legendary drop list
  • Removed "Weaponized Nuka Cola Quantum" from Chem station to reduce clutter (The cooking station craftables still exist)
  • Renamed "Weaponized Nuka Cola Quantum" to "Weaponized Nuka-Cola Quantum (Alien Rifle)" for clarity
  • Craftable Alien Blaster Rounds at Cooking Station under "UTILITY"
  • Super Mutants CAN use this weapon
  • Compacted Form IDs to convert to esLp
  • ESL-flagged ESP file; so you can change where you want in your load order without it counting towards your ESP plugin limit

Requirements

Alien Assault Rifle (REQUIRED)
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