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somebodysangel

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somebodysangel

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About this mod

Patching Creation Club content to align with Damn Apocalypse Loot and Radiation modules

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When using Damn Apocalypse and Creation Club content together, I was struck by how different they are with regards to loot and health restoration for ingestibles. Thus, I had to patch them. Note: These are the CC items that I use - while I am open to looking at other plugins, I will NOT be doing anything with the various weapon modules.

What this mod does:
  • As an assistance for those using multiple of these patches and also so I don't have to keep recreating the same LLs, all zip files now include an esl file titled 'angel_LocationLootLists_DA'. This contains my custom LLs that are used to randomise the placement of items, but in a slightly closer way that original DA Loot (see next bullet point for details)
  • Adjusts all placed consumable items to be a levelled list, which may produce a usable consumable or just trash - I have tried to keep things fairly close to the original placed item, so if there was canned food placed, you will still get canned food (or an empty can)
  • Changes containers to DA versions - often this means they will be locked where they used to be freely open
  • In the case of locations which had both full and empty bottles, I have included both of these in the levelled lists, so there is a chance that the bottle on a table may be empty but one on the ground is full!
  • For locations that had placed guns, these are replaced by a levelled list, which gives a 50% chance for a broken gun
  • For the Slocum Joe's pack, this mod also reduces the health restored by the donuts and coffee in this pack, to align with vanilla items.

What this mod does NOT do:
  • Contain any original assets; you will need to download the appropriate mods to gain the assets. This is only a patch esp
  • Reduce junk loot in any way, outside of empty bottles as described above
  • Break precombines/previs (worldspace/cell edits are only changing the items that the original mod adds)

Creation Club modules patched:
  • Solcum Joe's Coffee and Donuts
  • Tunnel Snakes Rule (includes LLs for broken Classic 10mm pistol)
  • Shroud Manor (the unique gun is left intact, but all the submachine guns will have a 50% chance to be broken)

Let me know if there are any other modules that you think would benefit from a DA Patch.Thanks:
  • payl0ad for the brilliant Damn Apocalypse
  • Various authors of CC Content
  • Collective Modding and Greslin Games Discords for support, encouragement and general awesomeness
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