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Babaloo321

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Babaloo321

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About this mod

Redux of Bunkerhill Patrols by Plez2MetU

Minutemen patrols are now stronger, set as protected, and no longer respawn. Also removes unnecessary Worldspace edits. Esl-flagged .Esp.
There's a We Are The Minutemen Patch, as well.

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This mod is a Redux version of Bunkerhill Patrols by Plez2MetU

Minutemen patrols are now stronger, set as protected, and no longer respawn after the player kills them (They can only be killed by the player, now).

Removes unnecessary Worldspace edits, too.

This is just the Minutemen version of Bunkerhill Patrols, not the raider version!

There's also a patch for We Are The Minutemen by TheFirstEnD, that modifies the Minutemen Patrols to share the same stat changes from We Are The Minutemen.

All of these mods are light master plugins, meaning they won't count towards your max plugin limit.


                                                    Credits                                                         
Plez2MetU for Bunkerhill Patrols
                                                                                                                          


Instructions/Installation:

Do not use this mod and the original Bunkerhill Patrols at the same time, or you will have double the amount of patrollers!

This is just the Minuteman version of Bunkerhill Patrols, not the raider version!

Manual:
Place in Fallout 4/Data


With Manager:
Download and Install normally


As always, criticism is always welcome, and even encouraged! I hope you enjoy! :)
                                    SOME OF MY OTHER MODS                                     
Misc To Melee - Fixes and Tweaks (Uses Base Object Swapper)
Immersive Courser Overhaul - Vanilla Friendly
- Fallout 3 Styled Alien Blaster
Yet Another Spectacle Island Bridge - Wide Tho
Bunker Hill Vendors Fix - Kay and Joe Savoldi Actually Sell Things
No More Self-Destructing Robot Settlers
Goodneighbor Watch - Redux
Bunkerhill Patrols - Redux
Raider Children and Other Horrors of the Commonwealth Replacer - Big Al and Serum -Changes
Institute Automatron Robot Lasers
Basement Living - Immersion Adjustment - ESP Marked as Light (Plus Separated Workshops and SMM Patch)
- 
Snappable Covenant Walls - SMM - Standalone (No More Settlement Keywords Requirement)
- 
No BoS Before Call to Arms - An Enter The Brotherhood Alternative
Institute Power Armor Redux Additions
- Northland Diggers - Fixes and Tweaks
Lost Soul Quest Tweak - No Faction Hostility
You and What Army - Faction Robot Paints and Alliance Fix
We Are The Minutemen - Tweaks - Fixes - Power Armor Expansion - Patches
Check out my page for more!
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