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szeiger

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szeiger

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About this mod

Rock Villa is a player home which can be installed with Transfer Settlements or Clipboard Resurrection.

Requirements
Permissions and credits
Rock Villa is a small house (1 bedroom, 1 bathroom) located south of Somerville Place with scenic views of the surrounding lakes. Its shape and the concrete construction make it blend organically into the rock on which it was built. The open plan upper level contains the living room and kitchen with unobstructed views through glass walls in three directions. Large glass doors can be opened to a balcony with an infinity-edge pool. The bedroom and bathroom are located in the more secluded lower level.

Lights in all rooms can be controlled individually with switches. The big glass doors to the pool area and the metal shutters are motorized and can be switched individually as well.

Required DLCs:
  • DLC: Wasteland Workshop
  • DLC: Vault-Tec Workshop

Required mods:

Note that these are direct requirements only. Some of them have additional requirements of their own that need to be installed as well.

A Forest and Wasteland Water Revival were used for the screenshots with a green forest environment. The screenshots with a tundra environment use True Grass, BOREALIS, VELDT, Wasteland Water Revival, Barren Wasteland and NAC X.

Installation:
  • Install with a mod manager.
  • The settlement lies outside the regular border of the Commonwealth worldspace. Make sure you have this setting in your fallout4.ini so you can go there:
    [General]
    bBorderRegionsEnabled=0
  • I recommend saving after each of the following steps. The game is prone to crashing after a large building import.
  • Travel to Somerville Place and then paste this line into the console to go to the right location:
    player.setpos x -29261; player.setpos y -119414; player.setpos z 2100; setangle z 90
  • Build a settlement (with Conquest or another mod) at this location. The Transfer Settlements blueprint is designed for the Krietz Outpost of Conquest. See below for using a different settlement. The Clipboard pattern should work with any settlement without modification.
  • When using Clipboard Resurrection (preferred because it's much faster and doesn't require a specific settlement): Build the clipboard tool, choose "Move To Pattern Source Location" in the action menu first, then "Paste From Clipboard". Ignore the warning about the missing settlement.
  • Alternatively, when using Transfer Settlements: Use the holotape to import the blueprint. Make sure "Import or nuke marker-based items" is selected. Note that I only test with the "Stable" preset. Use anything else at your own risk. If you get a "wrong worldspace" error, follow the instructions below for using a different settlement.
  • Some of the wireless lights may not be properly connected after importing. If a light doesn't work, make sure the corresponding light switch is turned on, then pick up the light in workshop mode and release it again.

Using a different settlement with Transfer Settlements / in case of "wrong worldspace" errors:
  • After creating the new settlement at the right location, build some object in it (because exports can't be empty), export it with Transfer Settlements and exit Fallout 4.
  • Open the bp.json file from this mod in a text editor and look for the "workshop" section at the very end.
  • Replace it with the "workshop" section from your exported settlement. Now you should be able to import the modified blueprint.
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