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MrFunreal

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MrFunreal

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About this mod

Craft Pip-Boys for companions, and modify Pip-Boys at Armor Workbenches.

Requirements
Permissions and credits
Donations
Allows for the Body, Screen, Labels, Glowy bits (FM-Band, Buttons, and Geiger Counter) to be swapped for whatever you want.
Makes the "Pip-Boy (NPC)" craftable in Utility at a chem station. I've modified the Vault81 Pip-Boy for that.
You can modify both yours and the NPC's Pip-Boys at armor Workbenches.
Making the NPC Pip-Boy requires resources, All skins have no requirements. Misc mods require 2x Circuitry.

This mod does not contain a custom model, or installer/uninstaller scripts.
It's just a set of additional keywords on the Pip-boy and PipboyV81 armors, with a load of skins for the individual pieces.

The body material is the same slot the CreationClub mods use, which is already part of the base game. 
Therefore, simple material swap mods that use the CC base will work with this here.

The crafting preview only shows changes to the Material. It does not show changed labels or glowing parts. You'll have to craft it to see it.

Feel free to add more skins to this very simple setup.
Prefab as separate download available, containing Color ID, UVmaps, and Substance Painter save file.
You may obviously use this base to make your own mods with, but do not modify and/or reupload this base itself.


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Shipped with the following:
Material:
  • Standard
  • Dolla Dolla Bills Y'all
  • Winterized (With increased energy resistance)
  • Worn

Screen:


Labels:

  • Translucent Twine (Standard)
  • Translucent Black
  • Translucent Blue Bright
  • Translucent Blue Dark
  • Translucent Green
  • Translucent Orange
  • Translucent Pink
  • Translucent Purple
  • Translucent Rainbow
  • Translucent Red
  • Translucent Turqoise
  • Translucent White
  • Translucent Yellow
  • Opaque Twine
  • Opaque Black
  • Opaque Blue Bright
  • Opaque Blue Dark
  • Opaque Green
  • Opaque Orange
  • Opaque Pink
  • Opaque Purple
  • Opaque Rainbow
  • Opaque Red
  • Opaque Turqoise
  • Opaque White
  • Opaque Yellow
The difference between Translucent and Opaque is that the Translucent colors let the Pip-Boy color bleed through a bit. The Opaque ones don't, except for the spots where the label chipped off. But the Opaque colors may seem to glow in bright environments.
Glows (Button, FM-Band, Radiation Meter):

  • Standard
  • Blue Bright
  • Blue Dark
  • Green
  • Orange
  • Pink
  • Purple
  • Rainbow
  • Red
  • Turqoise
  • Worn
  • Yellow
  • Contrast Blue Bright
  • Contrast Blue Dark
  • Contrast Green
  • Contrast Orange
  • Contrast Pink
  • Contrast Purple
  • Contrast Rainbow
  • Contrast Red
  • Contrast Turqoise
  • Contrast Yellow

Misc mods:

All the default Power Armor helmet and Torso mods are available as Pip-Boy misc mods. Except Jetpack, obviously.

Notes:
  • The Auto-Stim mod actually forces the player to trigger the Stimpack animation. It is coded this way, for some reason.
  • The Stealth-Boy misc mod makes the Pip-Boy screen misalign a little. No big deal, but it looks funky.

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For Modders:
If you want to make your own craftable skin, use this addon as a base, Look for "Pipboy_Mod_Body", "Pipboy_Mod_Screen", "Pipboy_Mod_Label" or "Pipboy_Mod_Glow". 
You'll find four items (per skin) with the _misc, _omod, _mswp and _co suffixes. Those four items make one custom mod.
  • Make the Misc item, which is the loose mod you could drop into the inventory.
  • Make the Material swap entity to load your new material.
  • Make the Object mod and make it use your Misc item and the Material Swap.
  • Make the Constructible Object craft your OBJECT MOD. Not the Misc item, the Object mod!
(You can see a few "Pipboy_Mod_Dust" entities. Ignore those, I tried changing the dust overlay on top of the screen, but i couldn't implement it. The Mswp wouldn't work.)
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Prefab:
  • PipBoy ID Color Code:
  • Black - Main Body
  • Green - Chrome
  • Red - Dull Plastic
  • Blue - Screen Rim
  • Purple - Shiny Plastic
  • White - Cushion
  • Turqoise - Insides of the PipBoy hinge. Only seen when picking it up in Vault 111 for 1 second.
  • Yellow - Radiation meter needle (Rad meter needle is not Separate like the FM-Band needle)

Also contains a "Pip-Boy_3000_Mark_IV_SubstancePainterPrefab.spp", made in Substance Painter 6.2. But it should work on newer versions.
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