Based on Scourge, MAIM, Penetration Framework and real-world modifications to bullet data, bullets now have realistic ballistic data and penetration damage.
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File credits
Thanks for TheBigLidowski (Aka Utherien), Golden Darknezz, and ajhakra.
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Changelogs
Version 1.2
Restore the incorrectly referenced Burst Impact Blast FX projectile model to vanilla.
Version 1.1
Fixed some text errors
Version 1.0
Release
Donations
No donations accepted
I am not a native English speaker and the following is translated using DeepL.
What did this mod do?
set a 1:1 velocity value for the warhead based on real world ammo data, and an estimated gravity value (probably needs updating).
Removed Armament's original damage data, and adjusted the ammo weight and value. And slightly balanced the Leveled list for various calibers of ammo, but there is a damage patch based on True Damage. See my ammo data table for specific values.
Rewrote separate projectiles for bullets and added penetration of obstacles and corresponding damage for projectiles based on Penetration Framework (also in the ammo data table).
Provided ECO's silencer projectile modifications and adjusted the number of materials in the ECO - Armament bullet recipe based on the size of real-world ammunition.