-If is a standalone patch, the original mod .esp go before Hz and the pach go after Hz.
-If is a replacer patch (the usual for me), the .esp go after Hz.
-Always check that the patch corresponds to the current version of the original mods.
Notes: * Weapons and armors can be adquired too in the Market Trading Terminal (Trevor and Silent Jay respectively).
* Read the comments under each mod (as spoiler), are important
Mods (weapons):
Riot Shotgun (replacer)
-Beside the original mod, the anims and the unofficial update are requirements too.
-About the unofficial update, only the assets are a requirement, DO NOT use the "Riot Shotgun - Unofficial Update.esp", you can delete it.
SREP - REDUX (replacer)
-There are 4 weapons: AR-15 rifle, 9mm SMG, AR-10 and an unique XM16E1 ("No Heroics").
-The AR-15 has a dynamic name system with 7 profiles, so will change its name according to the modifications you make (AR-15 Rifle, Service Rifle, M16 Rifle, M4 Carbine, Honey Badger, Mk18 Rifle and XM177E2 Rifle).
-You can add an functional M203 grenade launcher as an underbarrel at the AR-15. The "switch" can be crafted in Tech Lab under DEVICES and only appear if you actually have an AR-15 (so that the recipe does not bother if you are not interested).
Double Barrel Rifle (and Shotgun) (replacer)
Quad-Barrel Shotgun (replacer)
Fire Axe (replacer)
IMI .50AE Desert Eagle (replacer)
Handmade Rifle - Classic Wooden Stock (replacer)
Hunting Revolver and Ranger Sequoia (replacer)
Thing´s MP5 (replacer)
Remington Model 870 Shotgun (replacer)
LAR Grizzly Win Mag Pistol (replacer)
-Custom naming rules assume you use "Z_Horizon_Optional_ShortNaming". If this is not your case, you will notice some differences in the names.
F4NV Anti-Materiel Rifle (replacer)
-WARNING: The Hunting Rifle no longer fires .50 ammo. If you're not completely okay with this, please don't use this patch. Visual explanation.
-.50 ammo damage its buffed, and the cost its increased too.
Mods (armors):
Mercenary Outfit Pack (STANDALONE) (replacer)
-Reworked and simplified using my outfits system from my mod MCaT
-Some items not where included because redundancy or impracticality for patching
Brotherhood of Steel Armor Overhaul (replacer)
-Needs West Tek Tactical Optics as requirement. The BOS Tactical Helmet has the same utilities.
-It's not a total replacement, the old armors still appear in low ranks.
-The PA camo paint its standalone, dont replace the PA paladin paint.
-Can be adquired in BOS trader.
West Tek Tactical Optics (replacer)
-Craft in the Equipment Lab after finding the blueprint (in "med tek research", see original mod for more info).
-No LL, the googles are standalone.
-Gunners addon included with LL integration for high level gunners (optional, dont use it if you dont want it). West Tek is master file.
-FO4 Hotkeys its recommended.
Biohazard Suit (replacer)
-Dont replace vanilla hazmat suit
-Craft in the Equipment Lab
Private Military Company (replacer)
-Needs West Tek Tactical Optics as requirement. The FAST-TM Helmet (Googles) has the same utilities (and is acquired in the same way as the other West Tek devices).
-Some meshes were changed to solve some clipping issues or technical issues.
Survivalist Armor (replacer)
-Includes custom gloves.
Mods (Audio):
JSRS Sound Mod for Fallout 4 + Commonwealth Warfare - Explosions (standalone)
-JSRS_Regions.esp can be deleted/disabled
Mods (Misc):
Vanilla Undies
-Revert changues to vanilla, so you can use body and texture mods.
My mods that have Hz 1.9 patches:
Law Enforcers
More Clothes and Textures
Other Hz 1.9 patches:
Starguardace's Horizon 1.9 patches
Greb's Horizon 1.9 Patches
Hz Discord