In a departure from my usual walls, I decided to build a little more into the blueprint. A lot of the mods are optional, so you can use vanilla assets or assets from other mods in their place. Although this blueprint is standalone, it will also be included in another blueprint which will be published at a later date.
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Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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File credits
Bethesda for Fallout 4, including DLCs CDante for Transfer Settlements - Shareable Settlement Blueprints ccmads for Settlement Objects Expansion Pack robboten and Phoenix46 with help from KKthebeast for Snappy HouseKit d81 for Workshop Rearranged Crimsomrider for Crimsomrider's Unique Furniture DAmanding (crayonkit on Bethesda.net), Dinozaurz, Evanpox, MsRae, Mimaef, FrogprincessQ4, Sarinia, Charlie, Vronykah for [PC] CREAtive Clutter - All DLC CrayonKit for [PC] Modular Kitchens Updated ccmads for Advanced Settlement Turret Set Whisper for Wireless Workshop Items CrayonKit for [PC] Modular Kitchens Updated Whisper and Karvoc and Others for Whisper's Extra Pieces and Snaps GrafPanzer for Graf's Security Fences steve40 for CWSS v4.01 and Better Cooking Stations v2.10 captainultima for Captain's Workshop Mega Pack 2 corianin for Ki's Clean Diner mde0815 for MDE2506's mostly colorful and modular hotchpotch and other stuff Aurelianis for Quick Start Settlement Gizmo SquallGriever for Workshop Decorations Pack kellogsfrostedflakes for Better Vendor Stalls To all the modders out there, without whom the Commonwealth would not be the same ...
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In a departure from my usual walls, I decided to build a little more into the blueprint. A lot of the mods are optional, so you can use vanilla assets or assets from other mods in their place. Although this blueprint is standalone, it will also be included in another blueprint which will be published at a later date.
As usual with my blueprints, some scrapping will be required. I usually use the scrapall command from the vanilla console and do the rest manually. That's why I put the crafting benches back as part of the blueprint.
Note that you can use wired versions of the spotlights instead of the wireless version, and you can hookup any generator(s) you need. I like using the all in one version of Quick Start Settlement Gizmo. Of course Transfer Settlements is required.
Naturally, you can add any items you like to the blueprint once it has been imported. You can also scrap or delete what you don't need from the blueprint. The blueprint will still be imported even if you don't have all the required mods. Transfer Settlements will just ignore the missing ones and reproduce what it finds.
IMPORTANT NOTE: If you already have a blueprint using number 32, either change that blueprint number to something else, or change this blueprint number to something else.