An integration patch for Remington 700 - Hunting Rifle replacer, adjusted leveled list, munitions support, vanilla style receiver and separate ammo conversion, super mutant animations and new skin for Reba.
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Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
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Removed craftable Remington 700 and scopes from chem bench
Move hotkey item to UTILITY tab
Features
Remington 700 will replace Hunting Rifle
New INNR for Remington 700 to be more similar to vanilla Hunting and Sniper Rifle naming
Vanilla style receiver upgrade instead of Ammo conversion of the original mod. The receiver upgrade is called 'Internals'
Vanilla-style weapon range - which mean the range of the gun is reduced, but Hunting Rifle should still be most long-ranged weapon in the game anyway to make it stand out from other guns and functional as a sniper rifle.
Real ammo conversion : you can change ammo to .308 Winchester, 6.5 Creedmoor and .30-06 Springfield along with receiver upgrade.
New weapon templates so the NPCs can spawn with new combinations of the weapon.
NPCs will spawn with varied ammo conversions.
Tactical AB Arms stock is not part of the leveled list, however, Reba and Reba II will be the only guns in the game with this stock. (You can craft them otherwise)
Reba/Reba II will have a unique skin, without the ABArms logo but with REBA carved on to make them feel more unique
Reba skin can be crafted after you finish Barney Rook quest.
Deacon and McCready will have their own version of Remington 700
Supermutant Subgraph so they can use Remington 700 and don't run at you empty handed. Similar to this mod
Compatible with the original mod MCM
Removed original Remington 700 leveled list injection to not be redundant. (It is a Hunting Rifle Replacer)
Bug Fixes and adjustment for integration and consistency purpose. (Report me bugs if you find them)