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JB

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JBianculli

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About this mod

Horizon 1.9 patch with multiple options. Manual LL, No LL, and the original script injected LL.

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My manual Leveled List is created to be more *immersive* than the original script injected (says me). This will restrict some of the more advanced headgear to certain NPCs and vendor LL. Normal vendors will just get the scrappy helmets. This creates some level of progression to the stronger lights. 

Incandescent, halogen, and LED have different brightnesses and requirements to build them. Incandescent is still a good light to use and on par with the mining helmet so you won't you have a crummy light for the sake of gameplay difficulty and annoyance, the LED is just super bright now so you won't get it so easily. 

Any feedback, let me know

Alternatively...

Greb's patches, he has one here
I didn't know this existed prior to release of my patch but they are slightly different, anyway. 






My other mods: 


Horizon and PANPC (Hz 1.9)
Horizon and Children of Atom (1.9)
Horizon and Feral Ghouls (1.8 and 1.9)
Horizon, Wasteland Ballistics, (and Insult to Injury) subpatch
Horizon and Automatron Rebooted patch (V 1.8 and 1.9)
Horizon and A Forest patch (V1.8 and V1.9) 
Horizon and The Farmlands patch (1.8 and 1.9)
Horizon - Wasteland Machete patch (V 1.8 and 1.9)
Horizon - The Steampunk Revolver and Armor patch 
Horizon - Perk Switch - Demo Expert (V 1.8 and 1.9)
Horizon - Tactical Flashlight (V1.9)
Horizon - JSRS Sounds patches (V1.9)
Horizon - Uradium Rifle patch (V1.9) 
Horizon - Generic Radium Rifle (V1.9)



Institute EXO suit Default Footstep sound
JSRS - Weapons of Fate - Better Explosives - BE Redux patches
Feral Ghoul Disease Risk Removal
Brutal Death patches (also with Horizon)
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