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Changelogs
Version 1.4
Fixes to INNR naming
Version 1.3
Moved weapon type keyword designation to grip, like other laser weapons
added missing damage increase to improved versions of the muzzle options
Version 1.2
Bugfix for 2nd tier omod recipes, and scatter range
Neiro's Cross Break Action Laser is one of my absolute favorite modded weapons. For how amazingly well the weapon fits into the FO4 asthetic, it's a shame that the modifications of the gun don't follow the vanilla FO4 asthetic. So, I went ahead and fixed that.
All the weapon mods renamed to more or less follow the standard vanilla conventions. The Muzzle attachments have been split into two tiers, regular (red), and overcharged (blue). The red scatter attachment uses a single fusion cell. The red discharger attachment uses 2, and the lobber 3. The Overcharged versions each use double the ammount of ammo, respectively. The amount of ammo that the muzzle attachments now use is included in the mod description. In order to balance this, the weapons base damage has been reduced down to the same as the vanilla Laser gun, the muzzle attachments each increase it quite a bit now. Weapon crafting at the chem bench is disabled
Overall, the weapon is less powerful but no longer absolutely drink ammo (the original mod uses 5 fusion cells every time you shoot the gun!), and is better balanced for play throughs that use mods to reduce ammo scarcity.