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Omeag4D2

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Omega4D2

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About this mod

This is a lite/basic version of my Boston Armory Project mod using the newly released framework to show users what you can do with it in their own games.

Requirements
Permissions and credits
Changelogs
The Boston Armory Project
Lite/Nexus Edition

                                                                                                                          
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Mod 
Description
This is a lite/basic version of my Boston Armory Project mod using the newly released framework to show users what you can do with it in their games.
This adds and divides the following guns across various factions' leveled lists
AAC Honey Badger, APC9, Combined Arms & Expansion Pack, EFB G36, M200, Grot B, M14, Glock 19x, Glock 17/18c, Groza, HK USP, HK MP5, HK UMP, RPG-7, Lee Enfield, M1A, M203, M2 Agency, PPSH, MK18 CQBR, MP7, Model 700, SPR300, Sr-1mp, SR2, MCX, Zenit (All mods listed here are linked in the requirements tab)
 If you would like to see how the weapons are divided up check my Google Sheets Page (the nexus sheet) as it will tell you everything you need to know.

Inside the ESP the gun categories are as follows
Assault Rifle, DMR, Heavy Weapon, Melee, Pistol, Shotgun, SMG, Sniper, and Throwables. 
Also, each faction will have its own LL group with its weapons so the game knows only to pull guns from that group and give them to that specific NPC.
Example: This way you can say give the Brotherhood of Steal the MK18 CQBR rifle and the Gunners the Zenit AK and both guns will only spawn on those specific faction NPC's.


                                                                                          
Adding More Weapons Instructions

Step 1
Download and enable this mod via however you download and enable mods (manager or manual)

Step 2

Place the BAP - Framework at the bottom of your load order. This mod needs to be at the bottom under all your weapon mods or else it may not take effect in the game and you won't be able to edit it with FO4Edit. (note that world space mods like PRP or Boston FPS Fix also require to be placed at the bottom of your load order, You can safely put this under those with no issue as they don't touch the duplicate records)

Step 3

Load up FO4Edit (XEdit) with just the weapon mods you want to be integrated and the BAP - Framework.esp.

Step 4
Right-click the BAP ESP and select "Add Masters" and add all the gun mods you want to be integrated into the game as a master to BAP.

Step 5
Open up the BAP ESP and go to the LL section and you will see all the various groups and categories to which you can add weapons.
(Assault Rifle, DMR, Heavy Weapon, Melee, Pistol, Shotgun, SMG, Sniper, and Throwables)


Step 6
Now go to the desired weapon mod you want to be added to an NPC faction and copy the form ID of the WEAP itself 
(click the weapon > Press F2 > copy those numbers and letters > close the small window that popped up)


Step 7
Now that you have the Form ID paste it into the desired faction weapon subcategory where it says NULL Reference in the Leveled Item Entries.

Step 8

you will see the master level list entries for just weapons (not the factions) for all the categories above add all your guns to those for redundancy's sake. Those exist, so if a weapon wouldn't pull from the faction list, it will pull from that instead so you don't get any vanilla weapons. 

Also, a master trader LL exists you can integrate whatever weapons you want into the trader LL as well.

Video Instructions


                                                                                          
Gameplay of Mod in Use

                                                                                                                          
Credits
- To my loyal lovely Patreon supporters who helped test this mod for nearly a year before its release.
- To Marion, for without his original weapon LL overhaul mod, I wouldn't have ever thought to do this myself.
- To all the fantastic mod authors who make the banger weapons mods that many of us use daily.

                                                                                                                        Installation/Uninstallation Instructions
Installation - With Mod Manager: Download mod via Manager > Then install in mod manager > Stonks
Installation - Without Manager: Download mod > Place in Fallout 4 Data folder > Stonks
Uninstallation - With Mod Manager: Delete mod in mod manager > Profit
Uninstallation - Without Manager: Delete files from Fallout 4 Data folder > Profit
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