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Akcelsior

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batuace

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fixes the giant flames filling the screen when you get set on fire and you are using the TNR shoulder Lamp, also if any npc has one equipped and you set him on fire, shock, etc.

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So, for any mod authors and all fallout 4 community out there.... PLEASE DONT USE FULL PRECISION FLAG!! on meshes... it causes the giant flames bug... happens when you equip a .nif or mesh, model, whatever... any clothing or armor or skin that has the "full precision" flag, and you get set on fire, or any shader like it, may be electric etc. then the screen is filled with giants flames or the mentioned shader. It can happen when you set on fire modded creatures if their model has the flag too.

the only way to fix it is to open the .nif in outfit studio go to properties and remove the full precision flag, that is all i've done, the files are the same i just removed the tag, i hope it works ok for everyone.

All that said, i've contacted the author of the mod in various ways with no result for years, i'm uploading this anyway because i just love the mod so much, i learned to mod, and the origins of the bug, just to use it, and i want other people to keep using and enjoying the mod, i wont charge money, wont apply for points or anything... and if it gets taken out, well at least i made the author aware of the bug and the cause.

of course you need the original mod TNR Shoulder Lamp and overwrite the files with this mod.

Big Thanks to BlahBlahDEEBlahBlah to help me track the bug, and there is some info about it in this mod Wet Effects

ATTENTION: this fix is only for this mod!! there are a lot of other mods with this problem out there, i've come across some models in vtaw clothes, even the fens sheriff department had it [they fixed it after it was reported] so, its possible that you keep getting this when you set on fire npcs, or you use other clothes or armor that has the flag.


PD: if you see any weird things happen to the model, you need to check the flag "no underarmor scaling" in the armor addon of the shoulder lamps in fo4edit (i didn't include the .esp modified because of the original mod has so many variants, and to maximize compatibility, anyway, i don't think it would be necessary, just in case)

PD2: check this mod, it's not mine but it's super useful: Instant Workbenches

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