About this mod
Adds the Modern Warfare - Kilo-141 to the Fallout 4 leveled lists. (No Plugin, no scripts)
Uses RobCo Patcher
- Requirements
- Permissions and credits
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Description
Makes use of RobCo Patcher to add this awesome weapons to Fallout 4 without any ESP or ESL
Adds the Modern Warfare - Kilo-141 to the following leveled lists:
Raider, Gunner, Triggermen, Trapper(You don't need to have Far Harbor, its only added if you have Far Harbor), Container, Quest Rewards and Vendor
(There are two separate downloads for each weapon. If you only want one to be injected)
If you want to learn more about RobCo Patcher visit the article section of RobCo Patcher
Legend
FilterByLLs <- The leveled list you want to add to
addToLLs <- The operation which add it to LL
addToLLs= Object/Item ~ Level ~ Count ~ Chance (0 = 100%, 75 = 25%)
Modern Warfare - Kilo-141
//*************************
//*** Container
//*************************
//Container_Loot_DuffleBag_Guns [LVLI:0006D4A8]
filterByLLs= Fallout4.esm|0006D4A8:addToLLs=Ozzys Kilo-141.esp|F9D~5~1~0
//*************************
//*** Raider
//*************************
//LLI_Raider_Weapons_Boss [LVLI:0005F42F]
filterByLLs= Fallout4.esm|0005F42F:addToLLs=Ozzys Kilo-141.esp|F9D~5~1~0
//*************************
//*** Gunner
//*************************
//LLI_Gunner_Auto [LVLI:000FD39F]
filterByLLs= Fallout4.esm|000FD39F:addToLLs=Ozzys Kilo-141.esp|F9D~5~1~0
//LLI_Gunner_SemiAuto [LVLI:000FD39E]
filterByLLs= Fallout4.esm|000FD39E:addToLLs=Ozzys Kilo-141.esp|F9D~5~1~0
//LLI_Gunner_SemiAuto_Boss [LVLI:00247551]
filterByLLs= Fallout4.esm|00247551:addToLLs=Ozzys Kilo-141.esp|F9D~5~1~0
//*************************
//*************** RailRoad
//*************************
//LLI_RRAgent_Weapons [LVLI:00183303]
filterByLLs= Fallout4.esm|00183303:addToLLs=Ozzys Kilo-141.esp|F9D~5~1~0
//*************************
//*** Triggermen
//*************************
//LLI_Triggerman_Weapons_Rifle_Auto [LVLI:00188B20]
filterByLLs= Fallout4.esm|00188B20:addToLLs=Ozzys Kilo-141.esp|F9D~5~1~0
//*************************
//*** Trapper (Far Harbor)
//*************************
//DLC03_LLI_Trapper_Weapons_Woods_Boss [LVLI:02027942]
filterByLLs= DLCCoast.esm|02027942:addToLLs=Ozzys Kilo-141.esp|F9D~5~1~0
//DLC03_LLI_Trapper_Weapons_Coast_Boss [LVLI:02027941]
filterByLLs= DLCCoast.esm|02027941:addToLLs=Ozzys Kilo-141.esp|F9D~5~1~0
//*************************
//*** Quest Rewards
//*************************
//LL_Quest_Reward_Weapon [LVLI:0022FFBC]
filterByLLs= Fallout4.esm|0022FFBC:addToLLs=Ozzys Kilo-141.esp|F9D~5~1~0
//LL_Quest_Reward_Weapon_Any [LVLI:0022FFBF]
filterByLLs= Fallout4.esm|0022FFBF:addToLLs=Ozzys Kilo-141.esp|F9D~5~1~0
//LL_Quest_Reward_Weapon_MidLevel [LVLI:0022FFBE]
filterByLLs= Fallout4.esm|0022FFBE:addToLLs=Ozzys Kilo-141.esp|F9D~5~1~0
//LL_Quest_Reward_Weapon_HighLevel [LVLI:0022FFC0]
filterByLLs= Fallout4.esm|0022FFC0:addToLLs=Ozzys Kilo-141.esp|F9D~5~1~0
//*************************
//*** Vendor
//*************************
//LL_Vendor_Weapon_GunGeneralStore [LVLI:002049DD]
filterByLLs= Fallout4.esm|002049DD:addToLLs=Ozzys Kilo-141.esp|F9D~5~1~0
Check out my other mods:
Cooking Overhaul
Cooking Overhaul allows you to disable the heal , buff or radiation effects
from food.There is also an separate version, which is a complete
overhaul of many existing food items. Weight and caps value have been
re-balanced. And new recipes!
Better Power Armor - Redux
Your Power Armor will now fully absorb the damage of ballistic and laser weapon types.
Each armor part will work individually and absorb the damage of the body part it covers.
When one power armor part breaks, only this body part that was covered will take damage.
Keep your power armor in a good state and it will protect you.
Dynamic Helmet
Auto equip/unequip helmet when combat starts/end. Quick toggle of the
equipped helmet and/or other facial equipment with a key, which can be
set with MCM.
Configurable Artillery
Configurable Artillery allows you to control several settings of the artillery. In
addition to that, it features an optimised script for faster shooting
artillery. The rate of fire, spread, range and more can be easily
adjusted with MCM.
Third Person First Person Aiming
Allows you to switch from third to first person while aiming and switches you back, when you release the aim button.
Requires F4SE
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Most realistic damage overhaul you'll find on the whole nexus. Promised.
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your enemies from behind, Shotgun knockback and more! Balanced melee and
range combat. Settings holotape and MCM available to tweak features to your
liking or completely disable them!
Give me that bottle
Ever wondered that you drink a beer for example and the bottle is magically
gone? With the new survival mode you could use the bottle to
get some water! But how to get this bottle!? Give Me That Bottle fixes
that and gives a bottle in return! This mod adds new water bottles and
cooking recipes to turn your dirty water into purified water
Better Explosives (Previous version of this and no longer be updated, but still valid)
Better Explosives overhauls explosives in Fallout 4.
The aim of this mod is to make explosives deadly, more fun and make them differ from each other.
Better Explosives Redux
Better Explosives Redux overhauls explosives in Fallout 4.
The aim of this mod is to make explosives deadly, more fun and make them
differ from each other. This version, is the newest version of the
Better Explosives series, but requires DLCs. If you don't have all DLCs,
please visit the non-redux version.
Game Configuration Menu
GCM allows you easily set many game settings without the need of additional ESPs or console commands. It's awesome.
Survival Configuration Menu
Features a brand new eat and drink system, which relies on weight of the item
instead of the caps value and allows you to control it. In addition to
that, you can tweak many aspects of the survival added features. Like
tweaking disease chance, disabling Adrenaline. Choose how long you can
maximally sleep on the different bet types. And more.
Complex Vendors
Known from Skyrim and other games, many vendors are restricted. You can't
sell everything to anyone. This also prevents the player from piling up
currency. This mod applies several restrictions to several NPCs. For
example, a doctor can only buy and sell chem related items. But there
are still some stores, where you can dump everything.
And more