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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
The script in the Freedom Calls plugin is shared under CC-NC-SA
File credits
Thanks to the authors of Damn Apocalypse, for providing the script used by the Freedom Calls plugin to remove the PA after the quest. It's been tweaked slightly here.
Donation Points system
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Changelogs
Version 1.1
A couple of tweaks provided by Glitchfinder
There are a lot of excellent mods on the nexus, however, not all of them work well with a loot-restricted play-through.
These patches are my attempt to bring some of them a bit more in line, for players who don't want to be swimming in extra loot.
Patches for the following mods are available
Vanilla When Freedom Calls
You don't get to keep the T45 Power armor (why Bethesda thought handing you one of the most powerful items in the game during the intro quest and letting you keep it was balanced is beyond me)
You only get 480 ammo for the minigun
Preston rewards you with 15, instead of 50 Fusion Cells
Sed's Quest Mods
Vault 494
David Hunter, A Brotherhood Story
Hilda Hughes, An Institute Story
The Secret of Huntress Manor - A Far Harbour Story
Introducing - Radium Inc (also includes a Base Object Swapper file for the mods objects, and regenerated precombines)
Glitchfinders People Live In Series
Dark Hollow Pond
Roadside Pines
USAF Olivia
Other Location Mods
Inside Jobs
The Fens Sheriffs Dept
Spoiler:
Show
MunkySpunk did an incredible job with the Fens Sheriff's Dept, that mod is truly a masterpiece. However, the mod does have a metric ton of clutter. For players wanting either for the mod to fit into a world with less loot, or who have performance issues with the world simply having that much stuff around, I've made this patch, which disables a good portion of the mod's added clutter.
All added static magazines and bobbleheads have been disabled- I get that they're cool decorations, but it can be confusing for players who try to grab them, and then can't.
Most of the PA Suits just lying around the Sheriff's Dept and Security office have been set to initially disabled.
A ton of both loose and static clutter lying around the Sheriff's Dept, the Security Office, and the Bleachers have been disabled.
All of these work perfectly with Lunar Fallout Overhaul (in fact they started out as compat patches for LFO, but as they don't require it, they'll work with any of the popular overhaul mods, or even just vanilla).