Convert models and plugins made for Fallout 3 / Fallout: New Vegas to Fallout 4. The main exe will convert the Fallout: New Vegas base game to Fallout 4 (currently excluding NPCs, creatures and other gameplay elements). The tools inside can convert any other model/plugin made for these games to make them compatible with Fallout 4.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
This author has not provided any additional notes regarding file permissions
File credits
xEdit NifSkope BSA Browser
Donation Points system
This mod is not opted-in to receive Donation Points
Updated plugin conversion to no longer require extraction to CSV files
Version v61
Add support for the Fallout 4 Next Gen update (merged xEdit changes)
Add material files by DeadlyStrike
Version v58
Removed navmeshes as they were causing a lot of crashes
Version v56
Fix issue where the converted plugin fails to save
Version v53
Add options to skip steps
Add option to make all objects cast shadows
Create a warning when takeown fails instead of crashing the application
Version v51
Custom conversion now works (only a single plugin can be converted at time)
Version v50
xEdit is no longer launched in a separate window
Fixed invalid material paths
Converted plugins should more reliably load in the Creation Kit
Create BA2 archives for converted models
Add support for converting multiple plugins
Version v47
Add user interface
Version v38
Add workaround for black holes in terrain
Version v37
Fix material paths
Fix fRimPower being set to extremely large values
Add validation after elric processing
Fallout 3 / Fallout: New Vegas to Fallout 4 converter
Features
Convert any models made for Fallout 3 / Fallout: New Vegas to Fallout 4.
Partially convert plugin files (.esp/.esm) from Fallout 3 / Fallout: New Vegas to Fallout 4. (NPCs and creatures are not supported at this time.)
What it can convert
All objects.
The worldspace and all cells, including the landscape and the placement of every single object.
What it can not convert (yet)
NPCs and creatures.
Weapons and armor will appear in the world but can’t be equipped.
Quests.
Scripts.
Usage Follow the instructions below to convert the Fallout: New Vegas base game to Fallout 4. Be aware that the result will have a lot of rough edges.
Download the latest release (from nexus or GitHub) and unzip it.
Install Fallout: New Vegas and launch it at least once.
Install Fallout 4 and launch it at least once.
Install Fallout 4: Creation Kit.
Open 'fnv-to-fo4.exe' to convert New Vegas models and plugin files. The converted files are saved in the `output` directory. This takes around 1-2 hours.
Copy over the contents of the `output` directory to the Fallout 4 Data directory. Or create a zip file of the `output` directory and open it with a mod manager.