About this mod
F4SE plugin to disable hardcoded automatic reloads after emptying a mag or attempting to fire with no ammo
- Requirements
- Permissions and credits
- Mirrors
- Changelogs
- Donations
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Information
- Prevents the game from automatically starting weapon reloads when you empty your mag or try to fire an empty mag.
Why:
- While the mods Manual Reload Simple or Tactical Reload had a working implementation for this and were the most important mods for my gameplay, they had a few things that were janky/annoying: manual edits to idles, reloading right after emptying a mag was impossible so you had to wait a bit to be able to reload which was especially annoying during combat (probably the perks/Papyrus script it was using causing the delay), and in Bullet in the Chamber we had to scrap a few features because they did not work with Manual Reload.
- This plugin, on the other hand, completely disables the code responsible for these automatic reloads which results in no downsides.
- When out of ammo and trying to fire the weapon's attack fail sound will play. If a weapon does not have anything in that entry then it will default to WPNPistol10mmFireDry.
Requirements
Credits and Stuff
- You can leave comments in the Posts tab to ask me about whatever
- Best way to get a quick response is to find me in the MAIM Hub Discord server
Credits:
- Xbyak and these two lovely souls for assistance with it: Ersh and Snapdragon
- Ryan for the incredible CommonLibF4
- Flenarn for listening to me moan about crashes in voice-chat and testing the plugin
- bp42s for testing
Source:
- You can find the source code on GitHub