About this mod
Canvas Backpacks impressed me with the degree of visual options available, but the lack of interesting upgrades was a bit disappointing. So I decided to make some.
- Requirements
- Permissions and credits
- Changelogs
Balance changes:
- Weight: 1 to 2
- Value: 100 to 30
- Carry capacity bonus: 50 to 20
While these changes may seem harsh, they are in my opinion more balanced. You can always change things in xedit yourself if you like. Now, on to the mods.
Upgrades: (Only one can be used at a time)
- Light Weight: Reduces weight and add ap bonus (Added 1.1)
- Pocketed: +10 carry capacity
- Reinforced: +10 damage resistance
- Treated: +10 energy resistance
- Deep Pocketed: +20 carry capacity
- Lead Lined: +20 radiation resistance
- Medicating: Use a MedX when low health (lasts 5 minutes) once every 10 minutes. (Added 1.1)
- Radiation Absorbing: +10 radiation resistance. Slowly heal radiation damage. (High crafting requirement)
Not too many. I might add more later if I think of any good ideas. I'm open to suggestions if you have any.
Misc changes:
-esp now esp flagged esl
- Cosmetic crafting now requires oil, like vanilla
- Renamed the cosmetic mods as well as their misc mods for better consistency
- Removed the cosmetic mods attached to the armor itself. I don't believe they are needed as I've never seen anything like that before. Replaced them with the brown cosmetic mod, as that is the default coloration.
- Technical documents are used for one of the upgrades and will spawn from the start of the game. This is so that you don't need to side with the Brotherhood to have this upgrade available. I have another mod coming out at some point that also takes advantage of technical documents. (Hint: upgradeable Legendary gear...)
(Screenshots are a little old. I cleaned up the mod after taking them.)
As a final note, all credit to the original author QwibQwib or QwibQwibmods. This is their work, all I did was add some stuff.