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Cyan49

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cyan49

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About this mod

It's like an Anti-VATS ability, maybe similar to Fallout 76's active camouflage, but I've never played that game. Spell Perk Item Distributor is required.

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This mod uses SPID to randomly distribute active camouflage abilities to enemies, it works similar to Assaultron's stealth field but nerfed. This active camouflage ability is inactive while attacking/shooting or after one of their head/body/limbs is damaged(crippled).

Chances and targets can be changed by editing the ini, by default set to 8% or 16% for most creatures, and 100% for glowing type enemies.
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;100%, Glowing enemies
Spell = 0xF9D~AddedStealthAbilityToEnemies.esp|crGlowing,FeralGhoulGlowing01,FeralGhoulGlowing02,FeralGhoulGlowing03,-ImmuneToHoldupKeyword
;16%, Insects +  Some DLC enemies + etc.
Spell = 0xF9D~AddedStealthAbilityToEnemies.esp|ActorTypeBug,ActorTypeRadScorpion,ActorTypeMirelurkKing,ActorTypeGulper,DLC03_ActorTypeAngler,DLC03_ActorTypeFogCrawler,-ImmuneToHoldupKeyword|NONE|NONE|NONE|NONE|16
;8%, Some bosses + Group enemies + etc.
Spell = 0xF9D~AddedStealthAbilityToEnemies.esp|ActorTypeDeathclaw,ActorTypeMirelurkQueen,ActorTypeSuperMutantBehemoth,ActorTypeFeralGhoul,ActorTypeFeralDog,ActorTypeMirelurk,ActorTypeSuperMutant,-ImmuneToHoldupKeyword|NONE|NONE|NONE|NONE|8


[Q&A]
Q: Why do glowing enemies have active camouflage abilities?
A: Because I wanted to make encounters with these enemies more interesting anyway.
Q: Video?
A: It works without it. Or if you make a video you can support me and someone else :)
Q: Uninstall?
A: In my opinion, it is safer to uninstall only the ini included in the mod and stop distributing the ability.
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