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This is a Transfer Settlements Blueprint for the vanilla Spectacle Island settlement location. The coolest part is a personal vault hidden behind a fake concrete wall door.
This is one of my largest builds. It's mostly finished but at this point I'm just adding greebles, and figure folks could add their own. It's 85-90% complete.
The concept was for a playthrough which would only bother maintaining one or a few settlements, and that would as realistically as possible, have a hidden home for the player. It occurs to me that the PC spends a lot of time invading homes and stealing stuff, so an isolated, well-defended facility which then had a hidden home on top of that felt protected enough. The head canon lore is that this is the above-ground outpost the Sole Survivor gets after siding with the Institute, because they want their own hideout like Kellogg. Given that it's spectacle island, having access to vertibirds or institute teleportation for survival gameplay would be helpful.
Overview of floors:
Main floor, the warehouse floor: has a large portion dedicated to salvage sorting and gathering. Has a wooden barracks building in the center. A club-house/office/bar is built into the raised metal structure.
Basement: there's a ramp going to a small basement. Inside are cells and an interrogation room. Spot for a doctor/chem dealer.
Top floor: old decrepit offices. A salvage merchant lives here. But behind a fake concrete door is a personal vault, complete with master bed/bath, kitchenette, living space, guest bed, and guest bath. Behind a false book case door is a WIP armory/trophy room.
Roof: A rooftop generator, some work stations, and a rooftop garden with irrigation system occupy the available roof space (irrigation system isn't real, it's just workshop DLC conduits hanging over the garden).
So that's that. I wanted a somewhat believable, fancy hideout for the player. The hidden player part isn't gigantic.