About this mod
Replaced bonus damage on all ballistic receivers with bonus critical damage. Standardized weapon attachments and their descriptions. Removed damage and range penalty from automatic receivers. Removed range penalty from muzzle attachments and more.
- Requirements
- Permissions and credits
- Changelogs
What this mod does:
1. Replaced bonus damage on all ballistic weapon receivers with bonus critical damage.
2. Standardized damage and critical damage values modified by weapon attachments (ballistic and energy):
- "Improved" prefix will always mean an additional 10% stat increase,
- "Better" prefix will always mean an additional 25% increase,
- "Enhanced" prefix will always mean an additional 35% increase,
- "Superior" prefix will always mean an additional 50% increase,
- "Outstanding" prefix will always mean an additional 60% increase,
- "Exceptional" prefix will always mean an additional 75% increase,
3. Caliber conversion receivers no longer modify weapon damage.
4. Light frame receivers have increased recoil instead of decreased damage.
5. Removed damage and range penalty from automatic receivers (ballistic) and automatic barrels (energy).
6. Removed range penalty from muzzle attachments (with few exceptions).
7. Updated all in game descriptions to reflect changes made (with minor wording changes).
8. Some other minor changes:
- Junk Jet's "Ignition Module" now adds additional 5pts of fire damage instead of 10pts of energy damage.
- Junk Jet's "Electrification Module" now adds additional 5pts of electric damage instead of 5pts of energy damage.
- Tesla's Rifle "Charging Shotgun Barrel" damage increased from 130 to 175pts of energy damage.
- Tesla's Rifle "Charging Lob Barrel" increased from 110pts to 150pts of energy damage.
- Tesla's Rifle "Charging Barrel" increased from 110pts to 150pts of energy damage.
- Gamma Gun's "Electric Signal Carrier Antennae" now adds 20pts of electric damage instead of 40pts of energy damage.
Compatibility:
- Requires Nuka World, Far Harbor and Automatron DLC's.
- Not compatible with similar mods modifying weapon attachments, their names, descriptions etc.
- Any mod added weapons will require a separate patch.
- Patch available to download for Dak's amazing Attachment Pack. I tried my best to standardize as many attachments as I could, but there are so many of them that I definitely messed up here and there, so please feel free to report anything that still need adjustments.
Some of in game descriptions from vanilla and mod patches were modified to make then look a bit more clean and unified. For example:
"Reduced Weight, Decreased sighted accuracy, increased hipfire accuracy, Increased bash damage."
changed to
"Reduced weight. Decreased sighted accuracy. Increased hipfire accuracy and bash damage."
Recommended mods:
- True Damage or Caliber Damage Overhaul (Synthesis Patcher) to tie ballistic weapons damage to ammo they use instead of the receivers they have.
- SCOURGE or Unleveled Commonwealth (Synthesis Patcher) to unlevel NPC's, remove scaling and standardize their health and resistances.
- No Gun Sneak Attack Multiplier removes bonus sneak attack damage from ranged weapons.
- Adrenaline Disabled (or the alternative included with True Damage) disables adrenaline bonus damage in Survival Mode.
- Bobbleheads Aren't Special removes bobbleheads bonuses.
- Magazines Are Boring removes damage related bonuses from magazines.
- Double Damage Perk Overhaul or The Boring Perk Overhaul (or the alternative included with True Damage) to modify perks adding damage to ranged weapons with alternative bonuses.
- The Boring Chems and Food Overhaul to make various chems and food work better with unleveled NPC's and static health values.