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me

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loran111

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Replaces the assaultrifle with the RPD - Machine Gun, MW2022 - Expansive M4 2.0, Escape from Boston - HK G36 Redux and MW2022 - ISO Hemlock.
The replacement is done through the leveledlist therefor the replacer is highly compatible with questmods.
all the weapons have a equal chance of spawning, all do with randomised attachments.

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Replaces the assaultrifle with the RPD - Machine Gun, MW2022 - Expansive M4 2.0, Escape from Boston - HK G36 Redux and MW2022 - ISO Hemlock.

The replacement is done through the leveledlist therefor the replacer is highly compatible with questmods.

all the weapons have a equal chance of spawning, all do with randomised attachments (no flashlights or lasers, both are still craftable).
The RPD - Machine Gun spawns with 556 ammo magazines, i also fixed an issue with the weapon that caused crashes.

If you dont want the weapons to be added to the leveledlist by the original weapon mods and only have them spawn instead of the assaultrifle go in Xedit and delete the quests from set mods. i could try and stop the quests from starting however this doesnt always work, so deleting the quests yourself is the best option.

the original combatrifle still exists in the game as the leveledlist is changed not the weapon ID. therefor i would recommend a new game or
alternatively wait inside for 48 hours if i am correct the leveledlist should have updated by then. The combat rifle should not spawn at all
after the leveledlist rest or a new save. If a questmod depends on the combatrifle and directly uses it instead of useing the leveledlist it
chould be seen in game or rare occasions. Etherway this the leveledlist method far outweights direct replacement in variaty and ease of use.
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