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Created by

Valerian17 and molerats

Uploaded by

molerats

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About this mod

Overhaul of the DC Guard armor using Valerian17's DC armors and new helmets by me. Includes small fixes, optimization, and ground/pip boy versions for the models

Requirements
Permissions and credits
Changelogs


Replaces the vanilla DC Guard armor with Valerian17's awesome DC armors and new helmets done by me.

See below for details, compatibility, and install information.

Requires Far Harbor


v1.3 UPDATE (3/04/24)
Main file and Director's Cut plugins updated, fully removed holsters to be more compatible with CHW, and some extra model cleaning. Fixes missing 1st-person forearms (shoutout to ItsStrong for catching and reporting this)

Reinstall both

Diamond City Guards REDUX patch is here thanks to Mortercotic, found on their page. Requires Director's Cut optional file from here

New Optional File: Director's Cut
(Updated in v1.3)
I made this plugin replacer to add headgear variety + some small tweaks. See the optional file section for details. Requires Nuka World






New DC Guard Armors:


New Helmets:

  • Vanilla helmets replaced by new kitbashes: slightly edited batting helmets with the vanilla guard facemasks kept mostly intact
  • New texture added to make them a dark metallic grey

Balancing:

  • The armor values, weights, and values of the armors were balanced around the vanilla guard armors with slight buffs to account for the armors taking up all limb/torso slots

The armors include quality of life changes from New Equipment Overhaul (it is not required but I highly recommend it)


 

Adds hats, 2 kitbash gas masks, and patrolman sunglasses to the DC Guards' levelled list (see images for examples)
They will get a random combo, single item, or (very rarely) nothing at all. Helmets still spawn commonly
See Installation section

List with my retexture recommendations: (not required just my preference)
Hats:

Glasses (just this for now)

Masks (see images)
2 new guard masks made from the helmets. Balanced stats
  • DC Guard Gas Mask
  • DC Guard Heavy Gas Mask

Helmet Tweaks:
  • Glasses can now be worn with both helmets
  • Standard helmet no longer removes beards



First off: You can keep/download the original 2 armor mods if you wish to use Craftable DC Pretor Armor or Craftable DC Officer Armor. This mod does not include crafting since you can't craft the vanilla armor

Patches below along with compatible mods

If you install on a current playthrough, you will need to wait 3-7 in-game days (outside of DC) for any patches / mod overwrites to take effect

Patches will work with 4estGimp's DC Overhaul / Guide (highly recommended) unless I specify otherwise

Patches:


Compatible Mods: (just the ones I know of/use that need a specific load order)


Incompatible Mods:

  • Grizzled Security - Lightweight DC Security Overhaul: Overwrites same outfit record





  • Use the mod manager of your choice
  • Check for any load order instructions above for other DC guard mods you use
  • Must load this below any mod that edits the vanilla guard outfit or you will have a bad time

Director's Cut Installation: (it will replace the main file's esp)
  • Install after main file and make sure Director's Cut wins the conflict or you won't see any changes
  • Load below anything that edits the vanilla DC Guard helmet records
  • If installing on a current save: Wait 3-7 days in an interior outside of DC for the changes to appear (same as main file)




HUGE thanks to Valerian17 for letting me edit, bundle, and release his very cool, very fresh armors. If you download this go give him kudos / endorse his armor mods if you had already downloaded them

Shoutout to Exoclyps for advice on the plugins + fixing up the ground models




Combat Armor Remodel


Synth Armor Remodel


Sack Masks - Sack Hood Remodel



Tools Used:

--Outfit Studio
--NifSkope
--FO4edit

Permissions:
Wide open since that's how Valerian17 set the original armor mods (don’t use in paid mods, that’s lame). Credit Valerian if you use assets from this mod
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