About this mod
Adds new enemies to the Super Mutant faction.
- Requirements
- Permissions and credits
-
Translations
- Spanish
- Mandarin
- Italian
- French
- Changelogs
SUPER MUTANT ADDONS
I always felt that the Super Mutants were a bit...samey? Whereas mutation is, by definition, random and varied. So I added a few new enemies to their ranks.
What's in the mod?
Super Mutant Elites: We've seen throughout the Fallout series that Super Mutants are not always shambling idiots hitting things with sticks. Bigger than most of their kind and using practical armour and wielding nastier weapons, including a new (slightly ramshackle) heavy weapon - The Plasma Blaster, which can act as either a gatling plasma gun or a heavy one shot mini-nuke.
Super Mutant Butchers: Someone's got to be making those meat bags right? Smaller than a behemoth and not as tough but it's still a heavy hitter.
Super Mutant Brainiacs: Mutation and Psionics seem to go hand-in hand in Fallout. It's all gone a bit wrong for these guys though. Massive swollen craniums suffused with radiation, these guys will alternate between rad-heavy blasts and telekinetically flinging rocks at you.
Airborne Suiciders: Regular suiciders find a mini-nuke and then gleefully run at you and explode. But what if they were find something a bit bigger? Bowed and immobilised by the weight of the missile strapped to their backs, once they launch there is no stopping them.
FEV Rats: Fallout 4's Super Mutants are the result of the Institutes meddling with the FEV. One of the most common lab animals are rats, so it seems only logical there would be some giant FEV mutated rats dumped into the wasteland alongside the changed humans and hounds.
Where are they?
Wherever Super Mutants are found. They are hand placed throughout the Commonwealth (alas the Super Mutant levelled lists don't like script-injected NPCS)
Compatibility?
Doesn't touch anything vanilla so it should be good with anything.
Issues?
Airborne Suiciders: Their launch is script based, which means that its deployment speed will depend on your script load - as a result sometimes they may linger for half a second after launch, or explode prematurely...no one ever said strapping a rocket to your back and taking off in an improvised explosion was an exact science.
FEV Rats: Will occasionally pick you up Deathclaw style which looks a bit odd given their size. Telekinetic FEV rats maybe?