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Changelogs
Version 2.1.0
The Action Point cost is now calculated via a percentage
Version 2.0.0
Safe to update mid-game
Switched to a more reliable way to check for the availability of a VATS target
VATS now gets completely disabled when not enough Action Points are available
Additionally, a low Action Point UI animation and sound will play accordingly
Code cleanup and optimization
Version 1.0.0
Initial release
Donations
No donations accepted
Introduction We all have been in the situation where we were too lazy to watch out for enemies, so we just kept spamming VATS to spot enemies before they could detect us. This mod introduces a small tweak to balance this "exploit".
Features
Activating VATS will now cost a percentage of Action Points, if no target was found
If not enough Action Points are available, VATS gets disabled
Configurable cost using the config file "F4SE/VATSActivationCost.ini"